Epic Boss Misses Gears Franchise, Thinks The Coalition Did an Amazing Job with Gears of War 4

Oct 5, 2016 at 03:59pm EDT

Epic's Vice President and Co-Founder Mark Rein talked about Gears of War 4 on Twitter, praising The Coalition's work in a series of tweets while adding that he misses the franchise (Epic created the IP before selling it to Microsoft, and developed all the games until Judgment). More specifically, he called the game "amazing, the graphics "incredible" and the weapons "crazy fun".

Afterwards, he added that he loved the campaign in Gears of War 4 and that it "revived" the franchise for him. Yesterday we reported similar comments from Cliff Bleszinski, who designed the Gears of War series at Epic Games: he praised the game's prologue and combat.

Gears of War 4 is the first new franchise entry developed by The Coalition (the Vancouver based studio formerly known as Black Tusk Studios and tasked specifically with creating new Gears of War games), though the team also worked on last year's Gears of War: Ultimate Edition remaster.

Set twenty-five years after the destruction of Imulsion on the planet Sera, it allows players to take the role of James Dominic (JD) Fenix, son of former protagonist Marcus Fenix. The grizzled soldier is however also featured in the game in a supporting role.

Gears of War 4 will be available on Windows 10 PC and Xbox One starting from October 7th if you bought the Ultimate Edition, or October 11th otherwise. There will be cross-play functionality for the story campaign, Horde Mode 3.0 and Versus (private matches only).

Earlier today, NVIDIA posted a guide for Gears of War 4's performance and graphics settings. Stay tuned for our upcoming performance and game reviews of the title.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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