Embark Shows Off New Trailer Ahead Of Arc Raiders Playtest This Week

David Carcasole
ARC Raiders character

Embark Studios, the studio behind the multiplayer shooter hit The Finals, is set to have a playtest for its next release, Arc Raiders, which is due out sometime later in 2025.

Beginning this coming Wednesday, April 30, Embark will host its second playtest for Arc Raiders. The first playtest for the game happened last October and was only open to PC players. This time, it'll be open to players on PS5 and Xbox Series X/S alongside PC players, and it will run from Wednesday to next Sunday, May 4.

Related Story Embark Studios Reportedly Testing Two PvE-Focused ARC Raiders Map Conditions in China, Seemingly Leaning Into PvE-Focused Players

Embark showed off a new trailer for Arc Raiders today, ahead of the playtest kicking off on Wednesday, showing a bit more gameplay, including some shots of players battling giant robots.

Arc Raiders is a third-person shooter, rather than another FPS, and is a PvPvE extraction shooter. Back in 2021, it was initially meant to be the debut game for Embark Studios, before it was delayed several times, due in part to it changing from its original vision, since it wasn't always meant to be a PvPvE third-person extraction shooter.

Even with the delays and changes to what the game was originally meant to be, Arc Raiders is shaping up to be a game to watch out for. Embark Studios has proven beyond a shadow of a doubt that it can make a game with legs, even in an overcrowded shooter space, with its success with The Finals.

There's no reason to think it couldn't do the same with Arc Raiders, even after what many would consider to be signs of the game having a troubled development. If you're keen on checking out Arc Raiders, there's still time to sign up and potentially be selected for Wednesday's playtest through the game's official website.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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