Piranha Bytes: ELEX To Run at Native 1800P on Xbox One X and Checkerboard 1800P on PS4 Pro

Dec 22, 2017 at 01:20pm EST
xbox one x vs ps4 pro pc

A couple days ago we got from THQ Nordic the news of an ELEX patch that, amongst under fixes and improvements, would add "4K rendering" on PlayStation 4 Pro and "increased resolution" on Xbox One X. At first glance, this sounded like PlayStation 4 Pro would get a higher resolution boost than Xbox One X in ELEX, which would have been very strange given that Microsoft's console is far more powerful than Sony's.

We asked a clarification to the developers and Philipp Krause, Lead Programmer at Piranha Bytes, sent us this statement:

Related Story Elex II Review – With a Rebel Yell

On both consoles we’re rendering ELEX in 1800p, that’s a resolution of 3200x1800 pixels – the same as in games like Final Fantasy XIV, Infamous: Second Son, Watch Dogs 2 or Mass Effect: Andromeda.
On PS4 Pro we can only reach that resolution by employing the checkerboard technique. The fidelity is increased by using temporal anti-aliasing and FXAA. The PS4 Pro then scales the picture to the 4K resolution of your TV.

On Xbox One X we have the same resolution, but it’s the native resolution – no tricks applied. It’s pure and full 1800p. There’s only FXAA used to smooth the edges a bit. This is only possible with the better hardware the Xbox One X offers.

As it turns out, then, Xbox One X actually has the technical edge as it should. The patch is not yet live on either console, mind you, but it will arrive soon according to publisher THQ Nordic. Hopefully that means before the New Year lands.

ELEX, the latest sci-fantasy roleplaying game by Piranha Bytes, launched in October. It can now be purchased at a discount (€33.49, 33% off its standard €49.99 price) via Fanatical for PC; you can check our original review of the game to see what we thought of it.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.