Elden Ring PlayStation 5 File Size Without Day One Patch Is Around 45 GB

Francesco De Meo
Elden Ring

The file size for the PlayStation 5 version of Elden Ring has been revealed today, and it is far from being massive.

According to reliable PlayStation Game Size, the new game developed by From Software will be 44.472 GB big without the day one patch. Pre-loading will be possible from February 23rd, two days before the game's launch on February 25th.

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Elden Ring promises to spice up the typical From Software challenging action RPG experience in some very interesting ways without moving too far from the boundaries set by the Dark Souls series, as highlighted by Kai in his preview based on the closed network test.

The mystery of Elden Ring is finally unleashed on the world and it won't be much longer for fans to take part in this weekend's network test. For some, Elden Ring may play it too close to From Software's lineage but for fans that are eager for Miyazaki and Martin's signature collaboration, the game represents the very best of the genre and I can't wait to see what other surprises the open-world holds.

Elden Ring launches on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One on February 25th.

Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring and become the Elden Lord.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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