Elden Ring Minimum PC System Requirements Revealed; Will Use DX12

Feb 11, 2022 at 01:04pm EST
FromSoftware

Elden Ring developer FromSoftware and its publisher, Bandai Namco, have finally updated the game's Steam page to include the minimum system requirements for PC.

The info reveals that Elden Ring will support DirectX 12 as its base API, unlike Sekiro: Shadows Die Twice which only supported DirectX11.

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MINIMUM ELDEN RING REQUIREMENTS:

    • OS: Win10, Win11
    • Processor: Intel Core i5-8400 or AMD Ryzen 3 3300X
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060, 3 GB or AMD Radeon RX 580, 4 GB
    • DirectX: Version 12
    • Storage: 60 GB available space

The Elden Ring requirements as a whole are definitely much more demanding than FromSoftware's last game. In fact, they surpass even the recommended requirements of Sekiro, at least when it comes to GPU and memory, as you can see in the refresher below.

RECOMMENDED SEKIRO: SHADOWS DIE TWICE REQUIREMENTS:

    • OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
    • Processor: Intel Core i5-2500K | AMD Ryzen 5 1400
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 | AMD Radeon RX 570
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Sound Card: DirectX 11 Compatible

The higher requirements might be due to Elden Ring's quasi-open-world formula, though it's hard to say since the Closed Network Test was only conducted on consoles. Additionally, these minimum specs don't take into account the ray tracing options that will be added later on via patch.

PC 

  • Maximum resolution*: Up to 3840x2160P
  • Framerate: Up to 60 FPS
  • HDR*: Supported
  • Raytracing (via patch): Supported

PlayStation 

PS4 PS4Pro PS5
Maximum resolution* Up to 1920x1080P Up to 3200x1800P¹ Up to 3840x2160P
Framerate Up to 30 FPS Up to 30 FPS Up to 60 FPS²
HDR* Supported
Raytracing (via patch) - - Supported

 

Xbox 

X1 (X1S)  X1X XSS  XSX 
Maximum resolution* Up to 1600x900P Up to 3840x2160P Up to 2560x1440P Up to 3840x2160P
Framerate  Up to 30 FPS Up to 30 FPS Up to 60 FPS² Up to 60 FPS²
HDR* X1 not supported Supported
Raytracing (via patch) - - - Supported

 

Notes 

*4K and HDR require a compatible 4K and HDR compatible TV or display

¹ with Checkerboard

² with Performance mode

  • Performance priority mode: adjusts screen resolution and load balancer to approach 60 FPS.
  • Resolution priority mode: load balance functions at a fixed max resolution, with a lower limit of 30 FPS.
  • There are differences in the display of grass and other ground objects depending on the console.

When ray tracing is finally added to Elden Ring, we expect FromSoftware to add some sort of upscaling technique between NVIDIA DLSS, AMD FSR, and/or Intel XeSS. We'll also report on the recommended system requirements once they become available.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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