Alex Garland and A24’s Elden Ring Movie Premieres in March 2028, Cast Includes Nick Offerman, Kit O’Connor, and Cailee Spaeny

Apr 20, 2026 at 09:54am EDT
A character from Elden Ring with a mystical, ethereal appearance, featuring a partially blue-glowing face and a frozen, hooded cloak.

Ex Machina, Civil War, Warfare, and 28 Years Later writer Alex Garland is leading the charge on an upcoming Elden Ring movie being made by A24 with Bandai Namco collaborating - this much we've known since May 2025. Now, the latest update from Garland and company is that the film has a release date set for March 3, 2028, and the full cast has been selected, though it's unclear what roles everyone will be playing.

In a press release Bandai Namco confirmed that the film is in production (though that much was already obvious after footage of the set leaked online two weeks ago) and that one of the rumored cast members, Nick Offerman, would indeed play a role in the film. Beyond Offerman, we also got the rest of the cast revealed, which includes several actors Garland has previously worked with across Warfare, Civil War, and Ex Machina, though their parts have not yet been confirmed.

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The rest of the cast includes Kit O'Connor, who will reportedly star in the film alongside Ben Wishaw. They'll be supported by Cailee Spaeny, Tom Burke, Havana Rose Liu, Sonoya Mizuno, Jonathan Pryce, Ruby Cruz, John Hodgkinson, Jefferson Hall, Emma Laird, Peter Serafinowicz, and of course, Nick Offerman.

It'll be shot entirely for IMAX theatres and it'll be produced by Peter Rice, Andrew Macdonald, Allon Reich, Vince Geradis and George R.R. Martin, who fans of the game will know wrote a short story to establish a foundation for the history and the lore of the game that Hidetaka Miyazaki and the rest of the FromSoftware team took and ran with to develop the rest.

The Elden Ring movie is now the second major live-action video game film adaptation set for 2028 after the Call of Duty movie got a June 30, 2028 release date just last week during CinemaCon. Though in the case of that film, we still don't know who will be starring in the film.

But like the Call of Duty movie, there are a lot of unanswered questions. Questions like, when within the timeline of Elden Ring's story will the film be set? Is it going to try and fill in a gap somewhere in the world's history, or is it going to try and re-tell the story that players experience as they journey through the main campaign?

The most important question though is perhaps how will Garland and the rest of the film's creative team be able to adapt the environmental storytelling that FromSoftware is known for into a beat-by-beat plot? So much of how players experience the story in all of FromSoftware's games, not just in Elden Ring, is defined by reading item descriptions, looking at the ruins around you, and piecing a puzzle together as best you can.

You're never given a complete picture on purpose, so it'll be interesting to see how fans of the game react when Garland tells his version of events, and if he's able to reach both fans of the game and those who've never even heard of it looking for an interesting fantasy adventure film.

What's interesting to note about this film though is that according to Deadline, Garland pitched the idea for the film directly to Bandai Namco and FromSoftware to get the ball rolling. It doesn't seem to be the case that Bandai and FromSoftware were actively looking for someone to take on a film, and instead Garland, who is a major fan of the game, brought the idea to them. So if Garland had something that piqued Miyazaki's interest, it could be quite the spectacular adaptation. At least, we can hope it will be.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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