EA Says Split Fiction Had “Hugely Successful Launch” With Almost 4 Million Copies Sold

David Carcasole
Split Fiction, Hazelight Studios

Split Fiction has had a "hugely successful launch" according to EA, as the latest co-op adventure from Hazelight Studios nears 4 million copies sold. The game was highlighted by EA in its wrap-up report for its 2025 fiscal year, and counted as a key part of what led to a "strong finish" for the year alongside EA Sports FC 25.

Hazelight Studios followed up the news from the financial report with a post on its official X account, saying "4 million sold! So many of you have picked up Split Fiction already, it's amazing...Seeing the fun you have with our game and the love you show for Mio, Zoe and each other warms our hearts here at Hazelight. And so many hot dogs made..."

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Hazelight's previous title and game of the year winner in 2021, It Takes Two, surpassed 20 million copies sold in March 2025. Split Fiction has a long way to go to reach that milestone, but it certainly seems like it's on its way there.

Just last week, we learned that the previously announced Split Fiction movie will star Sydney Sweeney as one of the two female leads. It's not yet known which of the two she will play or who will join her as a co-star. Wicked director Jon M. Chu has signed on to direct the adaptation, with Deadpool & Wolverine writers Paul Wernick and Rhett Reese penning the script.

Along with confirming the sales milestone for Split Fiction, EA's wrap-up report for its 2025 fiscal year confirmed that the next Battlefield game will be revealed this summer and that it will release sometime before April 2026. The next Skate game is also set to release during that same period.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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