Dying Light: The Beast Hotfix Patch Addresses Frame Generation Stuttering, Reduces Overpowered Zombies’ Grabbing

Alessio Palumbo
A man in tactical gear with a bloody face holds a skull in a dark forest. Dying Light: The Beast
Techland has released a meaty hotfix patch for Dying Light: The Beast.

Techland has released a major hotfix patch for Dying Light: The Beast, updating the game to version 1.2.3. The update improves a performance issue related to stuttering when NVIDIA DLSS Frame Generation (or Multi Frame Generation), which I noted in my technical analysis of the game as very annoying during gameplay.

The other highlight is that the Polish studio has recognized the absolutely overpowered grabbing ability of zombie Biters and balanced it so that it is less frustrating. That's also something I noticed right away when playing and indeed, the PC community had already provided fixes through mods. Even though this is now fixed in the base Dying Light: The Beast, other mods are still worth downloading.

Related Story Techland Veteran Admits Dying Light 2 Was a ‘Hard Lesson’ After Studio Tried to Please Everyone at Once

Here's the full changelog for Dying Light: The Beast 1.2.3:

Stability & Performance

  • Fixed various crashes to improve overall game stability.
  • Resolved an issue where sharpening was not applied correctly while using DLSS.
  • Addressed occasional stuttering when playing with Frame Generation enabled.
  • Fixed graphical glitches when using HDR on PlayStation 5.

Gameplay Improvements

  • Grabbing Biters is now less frustrating and feels more fair.
  • Fixed an issue where patrolling routes of Screamers in Dark Zones were broken.

Quests & Progression

  • Tutorial:
    • Fixed a critical issue where, if a player received a modded weapon from someone who had already completed the tutorial, the game attempted to apply the mod a second time, thus blocking the progress.
  • The Mine (Co-op):
    • Fixed an issue where destructible doors could remain indestructible for one player, blocking quest progression.
  • Safe Spots:
    • Fixed a bug where breakable doors and windows respawned after reloading, trapping players inside.
  • Mental Asylum Safe Spot: Fixed an issue where reloading the save could leave the entrance blocked by an unintended obstacle, preventing players from entering.
  • Fixed an issue where music could loop infinitely after reloading certain quests.

UI & Consoles

  • Fixed the missing “Join the Community” button on consoles.
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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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