Dying Light 2 Update Improves Ray Tracing, Adds Benchmarking Tool

Alessio Palumbo
Dying Light 2 update

A couple of days ago, Polish developer Techland released Dying Light 2 Update 1.8.1 on PC, introducing a benchmarking tool on and improving ray tracing effects. Here's a comprehensive list of the technical upgrades and fixes of this Dying Light 2 update:

  • Implemented benchmark mode, allowing users to measure their PCs performance in Dying Light 2
  • Ray tracing effects range is extended by 20%
  • LOD Range Multiplier - this feature is available in the Advanced video menu, but watch out, survivor, it takes a heavy toll on your performance!
  • Rendering and Lighting improvements
  • Low-quality preset in Video Options no longer switches to DX12 mode and sets Intel XeSS as an upscaler on PCs with AMD cards
  • Players will no longer lose their money after accepting the best and reloading the game during Twin Brothers quest
  • Players will no longer get stuck while sliding into the vent shafts
  • Don Quixote achievement will now be granted after the player unlocks all the windmills in the game
  • Fixed an issue with the game’s performance dropping after playing for more than 1 hour on some devices
  • Fixed infinite loading screen that was happening whenever a player logged out of the account right after signing in
  • Fixed an issue with sounds randomly disappearing
  • Fixed an issue with force feedback missing while playing on gamepad
  • [Xbox] Prologue forest will no longer be too dark during the daytime
  • Players are no longer able to bypass the Perfect Block tutorial
  • Fixed an issue with infected being too silent
  • [PlayStation] Fixed crash during One Day in Harran and Fame and Infamy Challenge
  • Fixed crash during the fast travel between The City and Opera
  • [RayTracing] Fixed player’s shadow missing in photo mode
  • [RayTracing] Fixed issues with corrupt lighting sources
  • Fixed Baba Yaga challenge being unplayable
  • Reduced the number of times infected will grab the player
  • AI/Player will no longer shake after getting grabbed by Biters
  • Fixed the game crashing after changing resolution from 3840x2160 to 1920x1080
  • Fixed infinite loading screen upon opening the title in offline mode on EGS Launcher
  • Optimized memory usage in d3d12 mode improving game stability
  • Exposed setting for extending rendering range of highest level of detail geometry
  • Fixed lack of player shadows in photo mode when using ray tracing
  • Improved initial load time (by up to 10s on PS4)
  • Minor improvements to texture streaming
  • Improved tree shadows (LOD)
  • Improved fog and water reflections quality

On the gameplay side, Dying Light 2 Update 1.8.1 alters the behavior of zombie Biters so that they will be aggressive. Additionally, there is now a Motion Sickness Reduction preset available in the Accessibility menu.

Related Story “Dying Light 2 Didn’t Feature Any of My Designs; I Wouldn’t Work with Techland Again” Says Chris Avellone

Dying Light 2 is one of the games due to get NVIDIA DLSS 3 support. There's no timeframe yet, but we'll let you know once the open world first-person action RPG is updated with the technology.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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