DualSense Controller Shown Playing DOOM’s Original Soundtrack

Alessio Palumbo
PS5 DualSense Metro

The DualSense controller has long been praised by game developers ahead of its release, and now that the gamepad is available for purchase, folks have been testing it even before the official launch of the PlayStation 5 console.

We've posted a guide to set up the DualSense controller on PC, but the true next-gen feature of the DualSense is the haptics feedback. This works through audio, as we already know, and someone managed to use it to play DOOM's original soundtrack as you can see in the video below; the pad was placed on a box to get passive amplification through transduction.

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The method used to do this was first described in a Reddit post, according to which it may be possible to get haptics feedback even in PC titles through the games' regular audio.

The DualSense uses Quadraphonic (4 channel) audio inside its controller. I'm assuming the front speaker channels are used for the microphone. The rear two are used for the rumble it appears (after a lot of testing). That means the actuators will respond to ANY noise and adjust their rumble to the pitch/tone of audio.

Of course, this couldn't possibly be a refined experience, but it should give you a small taste of what the DualSense controller can do even if you don't currently plan to get a PS5.

Over time, it is possible that enterprising PC modders will improve the way audio can interact with the pad's haptics motors in PC titles. Granted, an official implementation from Sony would be ideal, but we reckon it's not coming any time soon as this is one of the defining features of the next-gen console that's due to debut this Thursday in North America, Australia, New Zealand, Japan, Singapore, and South Korea, and next Thursday elsewhere in the world.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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