Dragon’s Dogma: Dark Arisen PC vs PS3 Comparison Shows Huge Improvements

Sep 10, 2015 at 10:15pm EDT

Just a couple of days ago we have reported the news of Dragon's Dogma: Dark Arisen PC, finally announced by Capcom and scheduled to launch on Steam in January 2016.

The press release was accompanied by a few nice looking screenshots of Dragon's Dogma: Dark Arisen PC. Now, Neogaf user Sectus has taken some screenshots showing the same locations from the PlayStation 3 version of the game.

This allows us to make a direct comparison between the two versions and frankly, the difference is pretty huge. PlayStation 3 screenshots are presented before the PC ones.

Dragon's Dogma

It's not just a matter of graphical fidelity, but even elements like textures, models and effects seem to have been improved by Capcom. Dragon's Dogma: Dark Arisen PC might be closer to a remaster than a mere port.

In related news, Capcom's William Bacon (Senior Director of Digital Platforms) has posted on Neogaf saying that the frame rate won't be locked since Dragon's Dogma: Dark Arisen is based on the MT Framework engine, and more details can be expected in the coming months.

Dear fellow Arisens -

Tons of folks asked whether the upcoming PC port will have a capped frame rate. With DDDA being an MT Framework-based game, you can rest assured it'll have the usual graphics options found in other Capcom PC titles.

Stay tuned as we'll have more details to share regarding tech specs and features in the coming weeks/months.

At this point, a next gen version of the game for PlayStation 4 and Xbox One could be easy to pull off for Capcom, though it is just speculation for the time being.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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