DOOM PC Advanced Settings Revealed, Inside Look At idTech 6 Engine Architecture And More Coming Soon

Apr 22, 2016 at 01:03pm EDT

A couple of weeks back, some advanced settings were found in the DOOM multiplayer closed beta such as frame rate options, Light, Shading, Shadows and Post Process quality and more. Today, Bethesda and id Software have further elaborated on these advanced settings, revealed what will be included in the PC version at launch.

DOOM

Thanks to the Closed and Open DOOM multiplayer beta, the team has managed to get a lot of feedback from the PC community regarding a variety of matters, such as capped framerates, monitor support, multi-monitor support and more. As PC gaming is in the core of id Software, the team will include a variety of advanced settings that will be available in the PC version at launch such as uncapped framerate, ultra-wide 21:9 monitors and more.

PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.

Here are the advanced settings the team will include in DOOM at launch.

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

For those more interested in other technical aspects, id has promised today that the team will be giving an inside look at the idTech 6 engine architecture and more.

DOOM will launch during May on PC, PlayStation 4 and Xbox One.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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