DLSS 3 Really Impressed Fatshark for Helping with CPU Bound Games; Darktide System Specs Revealed

Nov 16, 2022 at 03:00pm EST
DLSS 3 Darktide

Today, NVIDIA released the new GeForce Game Ready driver (526.98) for three games that are about to get DLSS 3 support, such as WRC Generations, Marvel's Spider-Man: Miles Morales, and Warhammer 40,000: Darktide.

We were able to briefly discuss the DLSS 3 implementation of the latter game, due to release on November 30th for PC (available on Game Pass from day one), with Fatshark Chief Technical Officer Rikard Blomberg. He also confirmed that the Swedish studio currently doesn't have any plans to use the ray tracing optimization features added by NVIDIA on GeForce RTX 40 Series GPUs.

Related Story Darktide Finally Expands Beyond the Hive with New Expeditions Game Mode

What was your first impression of DLSS 3 as a developer? Do you feel that AI-based Frame Generation is the future of rendering to keep up with advanced ray tracing effects?

We were really impressed with getting this huge framerate increase almost without any additional work on our side. It enabled us to run the game in extreme framerates on normal quality settings and with sufficiently high framerate even with the highest settings. We are especially pleased with how this can help games that often might be limited by CPU (like ours) to reach higher frame rates.

How much of an improvement does DLSS 3 introduce in your game compared to DLSS 2 (Super Resolution)?

Can’t really give any exact details here yet. We are still working on finalizing the game.

One of the potential drawbacks of DLSS 3 is the additional latency. Does Frame Generation add significant latency in your implementation, or is Reflex able to cover that?

Personally, I did not feel any increase in latency, but then I am not the type of gamer that plays super-twitchy games.

Do you have an ETA on when DLSS 3 will be added to your game?

At launch, which is November 30.

The new GeForce RTX 4000 Series also introduced Shader Execution Reordering (SER), Opacity Micro-Maps (OMM), and Displaced Micro-Mesh (DMM) to help with ray tracing optimization. All of these have to be explicitly enabled and set up by game developers. Are you planning to take advantage of any of them?

Not currently.

Will RTXGI and ray traced reflections be available at launch in Darktide?

Yes, that is the intention. That said, it might not be the final iteration of the features. I am confident we will continue working on and improving those features also after the launch.

Thank you for your time.

Fatshark also released the detailed Warhammer 40,000: Darktide system specifications today. Check them out in the table below. Read everything there is to know about the game (playable from tomorrow for pre-order customers) in our roundup article.

WITHOUT RAY TRACING WITH RAY TRACING
MINIMUM RECOMMENDED LOW MEDIUM HIGH
GENERAL SETTINGS LOW SETTINGS FSR ON MEDIUM SETTINGS DLSS-SR OR FSR ON MEDIUM SETTINGS DLSS-SR QUALITY HIGH SETTINGS DLSS-SR QUALITY HIGH SETTINGS DLSS-SR: QUALITY DLSS-FG: ON
RAY TRACING SETTINGS GLOBAL ILLUMINATION: OFF REFLECTIONS: LOW GLOBAL ILLUMINATION: HIGH REFLECTIONS: LOW GLOBAL ILLUMINATION: HIGH REFLECTIONS: HIGH
OPERATING SYSTEM Windows 10 / Windows 11 [64-bit] Windows 10 / Windows 11 [64-bit]
PROCESSOR Intel i5-6600 [3.30 GHz] AMD Ryzen 5 2600 [3.40 GHz] Intel i7-9700K [3.70 GHz] AMD Ryzen 3600 [4.20 GHz] Intel i7-11700K [3.70 GHz] AMD Ryzen 5 3600 [4.20 GHz] Intel i7-11700K [3.60 GHz] AMD Ryzen 7 5800 [3.80 GHz] Intel i7-12700K [3.60 GHz] AMD Ryzen 9 5900 [3.80 GHz]
HARD DRIVE HDD 50 GB SSD 50 GB SSD 50 GB
GRAPHICS NVIDIA GeForce GTX 970 AMD Radeon RX 570 NVIDIA GeForce RTX 3060 / RTX 2060 / AMD Radeon RX 6800 XT NVIDIA GeForce RTX 2060 NVIDIA GeForce RTX 3080 NVIDIA GeForce RTX 4080
RESOLUTION 1920 X 1080 1920 X 1080 1920 X 1080 1920 X 1080 / 2560 X 1440 3840 X 2160
RAM 8GB RAM 16GB RAM 16GB RAM
EXPECTED FPS 30-45 60 40-50 60-70 100

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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