The Division 1.1 Update Crafting Changes Detailed; 100% Drop Rate Of High-End Items
Ubisoft Massive has detailed the upcoming changes to the crafting system that will be introduced with The Division 1.1 update.
The 1.1 update for Ubisoft’s new IP, is scheduled for a release next week on April 12th. Alongside changes to the crafting system, the update will feature a lot of new improvements and features, including the first ‘Incursion’ called Falcon Lost, assignments and new gear sets. Talking about gear sets – if you’re interested in free gear sets, check out this post right here.
The update is also said to fix the infamous ‘Backpack glitch’.
As said, the 1.1 update will also introduce changes to the game’s crafting system, and on the Ubisoft forums, the game’s development team just posted an update explaining why they’re making these changes to the crafting system.
The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.
As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.
The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.
There is a lot more in the update from The Division’s development, so we suggest to read the entire post on the Ubisoft forums. We’ve included a list of changes to crafting and items drops down below.
Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
Modify loot tables for each named NPC, to make the hunt for loot more controlled
Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
Increase cost of crafting High-End items, because High-End materials will be much easier to come by
The Division 1.1 Update will be released for PC, Xbox One, and PS4 on April 12th.