[UPDATE – Patch Notes] The Division 1.3 Update To Launch On July 5th On PS4, Livestream Showcasing Underground DLC Live Now
[Update] Full patch notes are now available. You can check them out by going here.
[Original Story] Last week, Ubisoft confirmed that The Division 1.3 update, which will launch tomorrow on Xbox One and PC, is going to be available at a later time on PlayStation 4. The publisher didn’t say much more about the matter, but today it’s finally been confirmed that PS4 The Division players won’t have to wait too long to be able to enjoy the new balance changes and features.
According to a new image made available earlier today, The Division 1.3 update will be released next week, on July 5th. As already announced, the Underground DLC will only become available on August 2nd.
On a related note, Ubisoft Massive is now showing The Division Underground DLC and the features included in the 1.3 update right now in a new livestream. You can check it out on The Division Official Twitch Channel.
Last week, some new The Division 1.3 details have emerged online, confirming the many balance changes and tweaks that will be included, such as Shotguns, SMGs changes and much more.
LMG : Damage to targets out of cover ~ 25% (cover counts even when firing from behind cover)
Shotguns : Stagger against NPCs that will “stagger” rushers (like when you were leveling). Also getting a ~30% buff to damage (player shotguns not NPCs) Still testing, player feedback is appreciated.
Assualt rifles : Armor penetration against NPCs. They tried to work this in for PVP but have not found a solution yet. They are still looking to iterating on this in the future.
New article on weapon balance coming out in 7 hrs.
Paper DPS is calculated at optimal range. Players overlook how sharply DPS falls off for SMGs outside of the optimal range.
SMGs: Switching CHC to CHD, it is a slight buff. Vector and AUG damage is being reduced by a small amount and will affect existing guns.
We want you to gear for your guns.
M1A is being changes so firing at a high rate of fire will be subjected to larger reticle bloom.
Existing CHC buffs on current SMGs will not change. New guns will roll with CHD.
We are aware of the “tank-tician” meta and will be watching it. We want you to be able to be tanky but not to this extent.
Sentry and Striker have been changed. Too popular in the game. the 2 and 3 pc bonus has been reduced and overall bonuses are the same but will require a 5pc bonus
Special Ammo changes: They have been nerfed by about 75% Incendiary duration is reduced greatly. Explosive damage is also greatly reduced. No more one-shots with the M1A with explosive ammo.
The cooldown for consumables still exists but should not be as powerful.
The BLIND battle rifle is not coming in patch 1.3. Not ready for the live game. Will be coming but not for patch 1.3.
Some new exotics and weapons coming. The showstopper is coming. The showstopper is also a unique talent that shrinks your reticle as you fire (like a LMG).
The G36 will come with the unique talent focused. Bonus damage when skills are off-cooldown.
Decisive talent – Next shot after a kill is a 100% chance to crit.
PP-19 SMG – Large mag SMG, more crits increase the speed of the reload.
We want weapons to head in this direction, unique handling and playstyle.
You will now be able to re-calibrate weapon talents with the weapon kit.
You can re-roll these new unique weapon talents if you don’t like them.
The Division is now available on PC, PlayStation 4 and Xbox One. The 1.3 update will launch tomorrow on Xbox One and PC, alongside the Underground DLC, and next week on PS4.