DICE Explains Melee Combat in Battlefield 1, Confirms Mounts Will Play a Central Role

May 10, 2016 at 10:00am EDT
Battlefield 1

Just four days after its reveal, Battlefield 1 is still a very hot topic in the gaming community. We've told you that it was crushing the competition (Call of Duty: Infinite Warfare) in terms of views and it's continuing to do so with over 22 million hits at the time of writing, but now that trailer is also officially the most liked in YouTube history while CoD: Infinite Warfare's is the most disliked.

One central aspect of the moment-to-moment gameplay in Battlefield 1 will be melee combat, unlike previous franchise entries. We didn't have a lot of information so far other that there will be shovels, sabers and clubs to choose from; luckily, Eurogamer just posted a huge interview with DICE Producer Aleksander Grøndal and he provided some new details regarding the brand new melee system.

They (the melee weapons) can break through different types of material when you use them. Certain weapons break through doors, but other weapons won't. Some of them are slower but more deadly. Some of them are faster but less deadly.

That's the flavour you can play around with. The idea is you'll find one that matches your personal taste. And of course it's cool to take people down with a bayonet charge.

Firstly, you've got to put the bayonet on your weapon. Basically, you charge up and run. Anyone who gets stuck in your way is probably going to have a hard time. You commit to a charge and off you go.

If you miss, you really miss. That adds another type of flavour when it comes to the close quarters combat. I don't know what's going to happen around that corner. I'm going to charge around that corner. That's something we haven't had before. The most efficient way would have probably been going around the corner with a shotgun. But now we have a different type of choice to make with these weapons.

[In World War I] They had all kinds of weird, bizarre and really brutal-looking melee weapons they used. Players will be able to choose from all of those.

They made their own and they utilised things that weren't meant to be a melee weapon. Like most of these weapons, they came to be out of necessity. They created them out of necessity, which I think is cool. It's a unique flavour.

Perhaps the other most exciting addition in Battlefield 1 is certainly the cavalry. Grøndal wasn't able to say much about this, but he did confirm that they'll play a central role.

This is the first mount we have ever built in a Battlefield game. So we're bringing a new dimension to the vehicle selection. This is something quite new for the franchise. That's as far as I can take that right now! But it's pretty exciting. You can speculate a lot from what you've seen. The answers will become clear. Yes, they will play a central role.

We'll see a lot more of Battlefield 1, including the first gameplay footage in all likelihood, at EA's E3 2016 Showcase next month. The game is due for release on October 21 for all platforms, though you can start playing on October 18 if you buy the Early Enlister Edition.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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