Battlefield 1 Dev: Melee Combat Was Definitely a Focus for Us; Gameplay Pacing Will Be the Same

Alessio Palumbo
Battlefield 1

After lots of hype and several rumors, Battlefield 1 was revealed yesterday and the World War I setting was confirmed.

One of the biggest changes in the moment-to-moment gameplay of Battlefield 1 will be, due to the very setting, expanded melee combat. In an interview with Venturebeat, DICE's Lead Game Designer Daniel Berlin talked about this particular topic and how it was a focus during development (which makes sense, as melee was always the weakest part of Battlefield's combat). The mention of melee skills is also very intriguing.

That was definitely a focus for us. It was a big part of the era, that mix between powder-based weapons and hand-to-hand combat. It was important for us to lift the importance of hand-to-hand combat, and also the depth and meaning of what weapon you choose or what types of gameplay you want to focus on. I can’t go into detail on how the new system works, but we did mention the bayonet charge. That’s a very powerful melee skill.

Many have also inferred that, due to the limited technology available in World War I and the infamous "trench warfare", the usual quick Battlefield pace would be turned down. However, Berlin denied that this will be the case.

With the available machinery and available weapons at hand, we can keep the same type of pacing that players are used to. It’s not slowed down in any way. We can push the pacing up or down. It’s a scale that we’re always working along.

Another very interesting detail revealed by Jackfrags is that vehicle classes appear to be class specific this time around in Battlefield 1. This change could translate into an improvement for teamwork, since everyone will have to stay in their chosen role, though of course we'll have to wait more information to judge that.

The first multiplayer footage of the game might be very well revealed during EA's E3 2016 Press Conference, scheduled for June 12, 1 p.m. PT/9 p.m. BST. Stay tuned on Wccftech for all the latest on Battlefield 1.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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