Diablo IV Will Be Pretty Scarce When It Comes to Encounters with Other Players in the Open World

Feb 21, 2021 at 01:00pm EST
Diablo IV

The Rogue class was the main Diablo IV announcement made at BlizzConline, but other information did sneak through the various interviews.

For example, speaking to Eurogamer, the Game Director and Art Director for Diablo IV at Blizzard discussed the MMO-like elements added to the game's open world system. While it will indeed be possible to stumble into other players during your adventures, these encounters shall be scarce enough to feel rare when they happen.

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Luis Barriga: We've taken some of those ideas and applied them in a in a very different scale. We think that Diablo IV with this vision of like, post-apocalyptic, almost humanity struggling to get by, doesn't feel super right when it's more players than NPCs in a field where you're fighting over spawns, and where a villager feels like yeah, I could have my pick of like 10 adventurers or 20 adventurers to help me with a mundane problem that I have.

So it was really important for us that players are almost there to remind you that you're lonely and all on your own when you go into dungeons. So, on your way to the dungeon, you might see one or two people and it really adds something to the game because you're like, wait, wait! I need to ask this person where they got the trophy, or I need to ask them if like they can point me in the right direction because they have clearly completed the same quest I'm on.

So having those glimpses of seeing other players, as opposed to going into a location where there's always a huge amount, we find feels really good. And then once you go down that dungeon instance, it's just you and your party. It's super familiar Diablo gameplay. We think that the combination is working super well. John and I spent countless hours over the break just playing Diablo IV. We're huge fans of Diablo obviously, but we also play a lot of open-world games. And we're like, yeah, this is ticking all the boxes for us. So we really like the way that it's going.

John Mueller: There's a feeling when you're in the open world, if you see another player you want it to be scarce enough that you're curious and not annoyed. Like, why is this person intruding on my space or taking my loot or something like that? That would feel really bad in Diablo. When we would encounter somebody it was always like, oh! Who's that? What are they doing out here? And sometimes you group with them, or maybe they're running the same quests. But it's pretty rare, which makes it cool.

The world events, though, when you know you're going to take on something really big, that's when you want to have more players and it makes it more engaging because you see lots of different players with lots of different play styles and builds and gear. That feels really good in the open world. That allows the dungeons to remain pretty much completely intact, the way that people would expect them to be.

Diablo IV doesn't have a release date yet, but you should probably expect to be able to play it at some point in 2022, ten years after the original release of Diablo III.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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