NFS Dev on Microtransactions: Games Are More Expensive Than Ever To Make, Hard To Find Golden Path

Alessio Palumbo

The controversy surrounding microtransactions and their most recent incarnation, loot boxes (or crates, depending on the game), continues practically unabated.

Marcus Nilsson, Executive Producer of Ghost Games, talked about why microtransactions and the various implementations we've seen are becoming more and more common even in triple-A games. In an interview with Glixel, he said:

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It’s clear prices haven’t really gone up. That’s clear. I also know that producing games is more expensive than it has ever been. The game universe is changing in front of us now. We see more people playing fewer games for longer. Engagement is important. But how do we deliver longer experiences?

The bottom line is that it’s very hard to find this golden path that’s liked by everyone. We make games that are $60 and some might think that it’s worth $40. What’s the value in the package delivered? Something like GTA 5 and GTA Online versus The Last of Us, which you can play through in 10 hours. How do we value that? That’s probably a long discussion.

He does have a point. If games are more expensive than ever to make and the base prices aren't rising, then the studios are forced to find other ways to improve revenue.

It would be interesting to see how gamers would react to a higher base price if it meant no microtransactions at all. By the way, Ghost Games is about to launch Need for Speed Payback (out on November 10th; stay tuned for our review), which will also contain microtransactions in the form of card drops, as explained by Nilsson.

When you finish a race you get a card drop. There are three cards and you pick one of them and that’s randomized and you can equip that to the car, send it to garage, sell it for cash or recycle it.

There are also shipments in the game that the core of the economy. In a shipment you can have in-game cash, vanity items and part tokens, (which are a way to go for a specific part you want.) There are also premium shipments you can buy. The only difference are the vanity items. They are mostly time savers.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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