Deathloop Update 3 Adds Photo Mode, Accessibility Features and More

May 13, 2022 at 04:18am EDT
Deathloop

Deathloop received its third game update yesterday on both PC and PlayStation 5. Its highlights are, in addition to the implementation of AMD FSR 2.0 on PC, the brand new Photo Mode and improved accessibility features.

Photo Mode will only be available in single player mode and can be accessed through the Pause menu or directly with the dedicated shortcut (P by default on PC; it has to be enabled on PS5 via Options > Controls > ‘Controller’ tab > Photo Mode Quick Access > Yes to use the DualSense's Share button). Here's a list of all the available options in the Deathloop Photo Mode.

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  • “Camera” options:
    o Mode
    o Third -person view
    o First-person view
    o Player (show/hide)
    o NPCs (show/hide)
    o Floating Messages (show/hide)
    o Field of View
    o Tilt
    o Blur Intensity
    o Autofocus
    o Focus Min Distance
    o Focus Max Distance
    o Flash Intensity
    o Flash Color (7)
    o Grid (Add grid for picture composition)
  • “Filters” options:
    o Filters (17)
    o Filter Intensity
    o Exposure
    o Saturation
    o Contrast
    o Vignette
    o Chromatic Aberration
    o Sharpen
  • “Characters” options:
    o Character (Colt or Julianna)
    o Outfit (12 for each characters + Deluxe Edition outfits)
    o Weapon (14 weapon poses for each character)
    o Weapon Variation
    o Weapon Skin
    o Pose (dozens of poses for each character)
    o X offset
    o Y offset
    o Z offset
    o Rotation
  • “Stickers” options:
    o Possibility to include up to 4 stickers (40 stickers available)
    o Frame (14 frames available)

Arkane also introduced several new accessibility functionalities to Deathloop, such as:

Deathloop is expected to hit Xbox platforms later this year, once the timed console exclusive deal with PlayStation ends.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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