Cyberpunk 2077 Patch 2.12 Introduces Ray Tracing Improvements, Fixes Stuttering Issues on Intel CPUs

Francesco De Meo
Cyberpunk 2077

A new Cyberpunk 2077 patch has gone live today, introducing several PC-only fixes and improvements and more.

Patch 2.12 introduces a ray tracing improvement, fixing NPC hair that could appear extremely bright inside vehicles. The patch also addresses stuttering issues on Intel CPUs that occurred while the Prioritize P-Cores option was enabled. Rounding up the PC-specific fixes and improvements is the option of being able to rebind the Radioport and dropping bodies keys, a Steam Deck crashing issue that occurred when playing with ray tracing, and a crashing issue that occurred when using Razer Chroma enabled devices.

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The new Cyberpunk 2077 patch also fixes an Xbox-specific issue that could cause an infinite loading state or crashing when using some saves, some quest-specific issues, and more. You can find the full patch notes on the game's official website.

Cyberpunk 2077 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One worldwide. You can learn more about the game's major 2.0 patch and the Phantom Liberty Expansion by checking out Alessio's review.

Cyberpunk 2077: Phantom Liberty builds upon what was an already great game to deliver more fantastic storytelling (with a spy thriller theme, this time around), exciting combat, and very high-quality side content. The perk tree overhaul is a major improvement to progression, and additions like vehicle combat and the overhauled police system are very welcome, albeit not game-changing. If you've been holding out on Cyberpunk 2077 until now, you'll find a huge game with over 120 hours of quality content and an incredibly immersive game world to literally lose yourself in. On top of that, it's by far the most beautiful and technically advanced game available if you have the hardware for it (PC and RTX 40 GPU).

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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