Cyberpunk 2077 Multiplayer a ‘Smaller Project That’s Just Starting’; Monetization Will Be Wise

Alessio Palumbo
Cyberpunk 2077 Bike

Cyberpunk 2077 may have gone a bit off the radar as the spotlights recently moved to the big release of this season, but the first-person action RPG by CD Projekt RED looms ever closer on the horizon with its April 16th, 2020 release date.

The Polish studio recently reported its Q3 2019 financial results (38% year-over-year, mostly thanks to the Nintendo Switch launch of The Witcher 3 and increased GOG.com revenue). CD Projekt RED's executives also discussed Cyberpunk 2077 in the Q&A session, mostly with regards to the multiplayer component, confirmed a few months ago.

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When Chief Financial Officer Piotr Nielubowicz discussed expenses, Cyberpunk 2077 multiplayer was labeled as a 'smaller project' that has only recently begun in earnest. The CD Projekt RED CFO even confirmed there are indeed other projects in early development.

What’s visible on the balance sheet comes mostly from Cyberpunk – single-player and multiplayer, the latter being a smaller project that’s just starting. We also have some other things in early development, but as I said, the vast majority of expenses is related to the Cyberpunk universe.

Later in the Q&A, CEO Adam Kiciński replied to a question regarding monetization in Cyberpunk 2077 multiplayer, stating that it will be 'wise'.

As far as the monetization of multiplayer for Cyberpunk is concerned, we believe right
now it’s definitely too early to share any details on that or give guidance; the project is in a
relatively early stage. We keep experimenting – that’s our first multiplayer game. We check
various options and possibilities, and it’s definitely not the time to point you to a specific
direction on that. Of course you can expect that we won’t change our general policy towards “deals with gamers” so I expect wise monetization and – always – value for money.

What kind of features would you like to see in Cyberpunk 2077 multiplayer? Let us know in the comments.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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