CS: Legacy, a Fan-Made Standalone Remake of Counter-Strike, Is in the Works

Alessio Palumbo
CS: Legacy

Yesterday, a fan-made standalone remake of Counter-Strike called CS: Legacy was unveiled with an announcement trailer. It's being made by a small group of developers who previously worked on CSPromod between 2008 and 2012 and have since got back together for this new project.

According to them, CS: Legacy will be a completely standalone remake of Counter-Strike 1.6, built from the ground up with entirely custom code and game assets (textures, models, sounds, animations, UI, et cetera). The game is built on Valve's official 2013 Source Engine SDK codebase, with the developers making their own major rewrites to the renderer, shaders and various systems. It runs on its own advanced custom branch of Valve's official Source Engine 2013 public SDK. The aforementioned tweaks include a custom renderer, Physically Based Rendering shaders, a wholly rewritten reflection system, a fully custom UI, custom in-house source engine tools, and many more features.

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The early access will include five maps: Dust2, Nuke, Train, Poolday, Aim_map. Fans can support CS: Legacy by subscribing to the team's Patreon, which includes six tiers:

  • Tier 1 - Lock and Load ($8 / month)
  • Tier 2 - Ally Spotted ($11 / month)
  • Tier 3 - Fire in the Hole ($27.50 / month)
  • Tier 4 - Rampage ($54.50 / month)
  • Tier 5 - Monster Kill ($108.50 / month)
  • Tier 6 - Godlike 1337 ($1,447.50 / month)

The latter allows all the previous tier rewards as well as the following exclusive ones:

  • Private access to Dev Meetings (Jump into calls with the dev team)
  • Exclusive "Leet Supporter" Discord Badge
  • Signed Physical Collector CS:Legacy Poster (Limited edition CS:Legacy artwork shipped to you, signed by Red, the project leader)
  • Custom "1337 Patreon" Discord Role
  • Access to all CS:Legacy composed music in uncompressed digital format
  • Secured access to a Steam Key once the closed beta launches
  • Your Name or Custom Message or custom 3D model Hidden in the Game (Easter egg, graffiti, 3d model, prop)
  • 1-on-1 Private weekly game dev tutoring sessions (Subjects include: 3D environment, workflow, time optimization)

The team hopes to work on the project full-time. Those who can't support via Patreon can still make a one-time donation to this PayPal account.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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