CONTROL PC Performance Explored – All In On RTX

Aug 26, 2019 at 09:00am EDT
Control

RTX Is On & Conclusion

Developer Remedy is back after quite some time since their launch of Quantum Break to deliver on their latest title Control.  Control is a third-person action-adventure game that is heavily story-driven as you make your way through and learn about the Oldest House as well as your powers as Jesse, the new director of the Federal Bureau of Control.  But if you're looking for a review of this game you're in the wrong place, we've got that covered in Alessio's game review.

Control brings back the Northlight Story Telling Engine that was used in the excellent Quantum Break game, but unfortunately due to a rocky start with a Windows Store exclusive and a DX12 only launch the game was met with much criticism around its performance which marred an otherwise fantastic game. Quantum Break later saw a launch on Steam along with a much smoother running DX11 version of the game.  This time around Control will be available on the Epic Games Store and be ready for DX11 or DX12 modes that must be selected when launching the game, although this is a bit of a hindrance to needing to do each time you launch the game. Remedy has spent an abundance of time working on DXR Ray Tracing for quite some time, even releasing a very interesting powerpoint from their GDC 2018 presentation showing regarding how DXR reflections and shadows would be implemented into their engine, so it only made sense when the RTX lineup from NVIDIA came along that this engine would be prime for showcasing.  But we'll get more into that on the last page, on to the testing.

Related Story MSI Adopts Diamond-Laced Cooling, Safe 16-Pin & Resettable Fuses to Tame NVIDIA’s Next-Gen RTX GPUs

Testing Methodology

Testing a game like Control presents its own set of issues since it's a non-linear game, but primarily indoors and does not have an in-game benchmarking utility we had to set up one for ourselves.  Just because the game takes place indoors doesn't mean there aren't large scale rooms, one being an insanely large furnace room for example, along with a plethora of geometry in each part of the Oldest House. We decided to go with a run from the Central Executive room through the Cafeteria and just into the Dead Letters room. Along this was we have plenty of varied light sources and surfaces to give an indicator of game performance, although we lack in combat sequences in this run the framerate doesn't appear to be too heavily impacted during fight scenes, that is something to take into consideration.  Due to the nature of the game having two different APIs that you can choose between and I had ample time before launch I was able to test with DX11 and DX12 for each card at each resolution allowing for more detailed results than typical. We'll discuss the RTX testing on that page. We tested the game at the High preset but disabled MSAA so that later one we would not have multiple forms of anti-aliasing layered on each other.

Benchmark run in a red line


Test System

ComponentsZ370
CPUIntel Core i9-9900k @ 5GHz
Memory 16GB G.Skill Trident Z DDR4 3200
MotherboardEVGA Z370 Classified K
StorageKingston KC2000 1TB NVMe SSD
PSUCooler Master V1200 Platinum
Windows Version1903 with latest security patches

Graphics Cards Tested

GPUArchitectureCore Count
Clock SpeedMemory Capacity
Memory Speed
NVIDIA RTX 2080ti FETuring43521350/163511GB GDDR614Gbps
NVIDIA RTX 2080 SUPER FETuring30721650/18158GB GDDR615.5Gbps
NVIDIA RTX 2070 SUPER FETuring25601605/17708GB GDDR614Gbps
NVIDIA RTX 2060 SUPERTuring21761470/16508GB GDDR614Gbps
NVIDIA RTX 2060 FETuring19041365/1686GB GDDR614Gbps
ZOTAC Gaming GTX 1660Turing14081530/17856GB GDDR58Gbps
NVIDIA GTX 1080 FEPascal
25601607/17338GB GDDR5X10Gbps
NVIDIA GTX 1070 FEPascal
19201506/16838GB GDDR58Gbps
NVIDIA GTX 1060 FE 6GBPascal
1280
1506/17086GB GDDR58Gbps
AMD Radeon RX 5700XTNavi25601605/1755/19058GB GDDR614Gbps
AMD Radeon RX 5700Navi 23041465/1625/17258GB GDDR614Gbps
AMD RX Vega 64 Vega 1040961247/15468GB HBM2945Mbps
AMD RX Vega 56Vega 1035841156/14718GB HBM2800Mbs
MSI RX 580 Armor 8GB Polaris 20230413668GB GDDR58Gbps
Sapphire Nitro+ RX 570 4GBPolaris 20204813404GB GDDR57Gbps

Drivers Used

Drivers
GeForce436.02
Radeon Settings 19.8.2

Preset Scaling At 4K

Testing presets at 4K gives us a couple of quick metrics before diving into the game too deeply.  First off it shows us how the game looks at various presets as well as how performance scales with those settings. Control was unique in this one since it allowed for DLSS (Deep Learning Super Sampling) to be enabled without engaging the other ray-trace based RTX features so we wanted to add it into the mix with the High preset along with DLSS (2560x1440 Render) enabled. Remedy has crafted a beautiful world in Control and even on the Low preset it still looks good and gives a very good performance, but we can see that with the High preset paired with DLSS we can near resolution quality while hitting Low preset performance numbers but maintain all the niceties that the High resolution allows for. We used the DX12 API for this test so that we would have access to DLSS.

Low
Medium
High
UHD 4K Preset Scaling
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
High
41
37
36
Medium
51
45
44
Low
78
67
56
High with DLSS
79
70
67

Intel Core Scaling Performance

While this test won’t tell just how many cores and threads the game can and will use, it does show how the game performs as you move up in cores and threads available. These were tested at the 1080p settings that we tested the rest of the results while pairing the CPU with the RTX 2080 Ti Founders Edition we used the DX11 API for this test.

In Control we see that bringing more to the table doesn't necessarily mean more frames. Once you hit 4 cores and 8 threads the improvement is modest at best and shows the game leans very heavily on the GPU for its performance, take it how you will but it shows why the system requirements were lowered some time ago and after the stutterfest that Quantum Break was when it launched I'm happy to see this. And I'm also happy to say that dual cores, albiet only those without multi-threading, need not apply.

Core i9-9900K Core and Thread Scaling
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
8c/16t
147
122
114
8c/8t
148
122
110
6c/12t
148
122
109
6c/6t
148
122
101
4c/8t
148
119
100
4c/4t
140
100
82
2c/4t
140
101
81
2c/2t
0
0
0

Graphics Card Results

This page will be bringing over the testing methodology from the first page and incorporating it to each of the graphics cards that we tested. Each card results are compiled of a three run average using FRAPS to gather the results for DX11 and for DX12 we used FrameView to capture the results and our tool that was built for OCAT to extract the 1% and .1% Lows. For those wondering why we didn't use OCAT this time around the answer is simple, the latest builds have been removed from Github and FrameView is built on the same underlying Presentmon technology.

1080p

Standard 1080p DX11 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE
147
122
114
RTX 2080 SUPER
118
99
91
RTX 2070 SUPER
109
92
88
RX 5700XT
89
68
61
RTX 2060 SUPER
85
73
71
RX 5700
79
60
50
RTX 2060 FE
74
64
62
GTX 1080 FE
70
62
59
RX Vega 64
63
49
44
RX Vega 56
56
43
38
GTX 1070 FE
56
49
46
GTX 1660
56
50
48
RX 580 8GB
45
36
32
RX 570 4GB
44
30
29
GTX 1060 6GB FE
40
37
35
Standard 1080p DX12 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE
136
113
100
RTX 2080 SUPER
118
97
89
RTX 2070 SUPER
103
93
89
RTX 2060 SUPER
87
74
70
RX 5700XT
85
70
68
RTX 2060 FE
76
67
63
RX 5700
75
58
53
GTX 1080 FE
69
60
55
RX Vega 64
66
57
53
RX Vega 56
59
52
48
GTX 1070 FE
56
47
44
GTX 1660
52
47
45
RX 580 8GB
45
38
34
RX 570 4GB
42
37
32
GTX 1060 6GB FE
40
36
31

Ultrawide 1080p

Ultrawide 1080p DX11 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE
118
99
85
RTX 2080 SUPER
102
87
81
RTX 2070 SUPER
89
77
73
RX 5700XT
72
56
50
RTX 2060 SUPER
68
60
58
RTX 2060 FE
66
56
54
RX 5700
65
51
46
GTX 1080 FE
58
52
48
RX Vega 64
54
42
37
RX Vega 56
50
39
35
GTX 1070 FE
49
43
41
GTX 1660
46
42
40
RX 580 8GB
40
32
29
RX 570 4GB
36
29
27
GTX 1060 6GB FE
35
32
30
Ultrawide 1080p DX12 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 2080ti FE
110
93
87
RTX 2080 SUPER
99
80
78
RTX 2070 SUPER
88
75
70
RX 5700XT
72
63
60
RTX 2060 SUPER
69
61
58
RX 5700
67
55
50
RTX 2060 FE
65
52
49
GTX 1080 FE
56
49
47
RX Vega 64
56
49
40
RX Vega 56
52
45
38
GTX 1070 FE
47
43
40
GTX 1660
43
38
37
RX 580 8GB
39
34
32
RX 570 4GB
37
33
29
GTX 1060 6GB FE
43
31
30

1440p

Standard 1440p DX11 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 2080ti FE
99
86
80
RTX 2080 SUPER
80
71
68
RTX 2070 SUPER
72
63
60
RX 5700XT
57
47
44
RTX 2060 SUPER
55
49
48
RX 5700
52
43
37
RTX 2060 FE
49
43
41
GTX 1080 FE
46
39
37
RX Vega 64
41
34
31
RX Vega 56
37
30
28
GTX 1070 FE
37
33
32
GTX 1660
37
33
32
RX 580 8GB
29
25
24
RX 570 4GB
28
22
19
GTX 1060 6GB FE
26
24
23
Standard 1440p DX12 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 2080ti FE
91
78
74
RTX 2080 SUPER
77
69
67
RTX 2070 SUPER
72
60
59
RX 5700XT
55
48
45
RTX 2060 SUPER
55
51
48
RX 5700
50
45
38
RTX 2060 FE
48
43
42
RX Vega 64
43
38
37
GTX 1080 FE
44
38
35
RX Vega 56
39
35
34
GTX 1070 FE
36
32
31
GTX 1660
33
30
29
RX 580 8GB
29
26
23
RX 570 4GB
28
26
22
GTX 1060 6GB FE
26
23
22

Ultrawide 1440p

Ultrawide 1440p DX11 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 2080ti FE
76
67
63
RTX 2080 SUPER
66
57
56
RTX 2070 SUPER
57
50
48
RX 5700XT
44
38
37
RTX 2060 SUPER
42
38
37
RX 5700
42
35
34
RTX 2060 FE
40
36
35
GTX 1080 FE
35
31
28
RX Vega 64
33
28
27
RX Vega 56
31
25
24
GTX 1070 FE
29
27
26
GTX 1660
29
26
25
RX 580 8GB
24
20
19
RX 570 4GB
21
19
18
GTX 1060 6GB FE
21
19
19
Ultrawide 1440p DX12 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 2080ti FE
70
63
60
RTX 2080 SUPER
65
55
52
RTX 2070 SUPER
55
49
47
RX 5700XT
44
39
38
RTX 2060 SUPER
43
39
37
RX 5700
40
36
35
RTX 2060 FE
38
33
32
RX Vega 64
34
30
29
GTX 1080 FE
34
31
29
RX Vega 56
32
28
26
GTX 1070 FE
28
26
25
GTX 1660
26
24
23
RX 580 8GB
23
21
20
RX 570 4GB
22
20
19
GTX 1060 6GB FE
21
19
18

UHD 4K

UHD 4K DX11 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
9
18
27
36
45
54
0
9
18
27
36
45
54
RTX 2080ti FE
50
43
41
RTX 2080 SUPER
41
36
35
RTX 2070 SUPER
36
32
31
RX 5700XT
28
24
23
RTX 2060 SUPER
27
24
23
RTX 2060 FE
25
22
22
RX 5700
25
21
21
GTX 1080 FE
22
20
19
RX Vega 64
21
18
18
RX Vega 56
19
16
15
GTX 1660
19
17
16
GTX 1070 FE
18
17
17
RX 580 8GB
15
13
12
RX 570 4GB
13
6
6
GTX 1060 6GB FE
12
10
10
UHD 4K DX12 Performance
AVG FPS
1 Percent Lows
0.1 Percent Low
0
8
16
24
32
40
48
0
8
16
24
32
40
48
RTX 2080ti FE
46
42
40
RTX 2080 SUPER
39
34
33
RTX 2070 SUPER
35
31
29
RX 5700XT
28
25
24
RTX 2060 SUPER
27
25
24
RX 5700
25
22
21
RTX 2060 FE
24
21
21
RX Vega 64
22
19
18
GTX 1080 FE
21
19
17
RX Vega 56
20
18
17
GTX 1070 FE
18
17
16
GTX 1660
17
16
16
RX 580 8GB
14
13
11
RX 570 4GB
13
12
10
GTX 1060 6GB FE
12
9
9

Control is going to be a game that really puts the hurt on previous generations of graphics cards whether that be Pascal or GCN based cards. It also continues the trend of showing the strengths of Turing over Pascal and further separating the architectures more than what was seen when Turing first launched. Turing isn't the only one to see a breakaway here, the RDNA based Navi cards from AMD, while suffering on the 1% and .1% lows compared to their competition, prove to be leagues faster than even the Vega based cards with less on board stream processors.

Remedy's Northlight Storytelling Engine has been updated specifically with DXR in mind and it shows in this game. Not only does Control have support for RTX functions it's one of the first games to put more than one feature along with DLSS to the task. Remedy and NVIDIA have several on the move here that all meet up to have a very worthwhile improvement on the game.

Opaque Reflections, Transparent Reflections, Contact Shadows, and Indirect Diffuse all combine in a way that makes the world come to life and look more like a movie than what a video game traditionally looks like. And thanks to the almost grainy look of the game we're able to implement the use of NVIDIA's DLSS and the image stays intact without much scrutiny while bringing the performance back up to a very smooth level across the board. The options go beyond an RT On/Off toggle and have two presets: 1) Medium, which enables RT Reflections and Transparent reflections. 2) High, which enables those two along with RT Indirect Diffused Lighting, RT Contact Shadows, and RT Debris.

The Opaque and Transparent Reflections make the office windows pop with the world around you reflecting, but you can still see through them rather than just making every reflective surface a mirror. This is an especially welcome aesthetic in areas where there are fluids spilled on the floor as it just looks natural. The Indirect Diffused Lighting and Contact Shadows soften the shadow areas and allow for colors to glow off of things in the game world and while it isn't as striking of a change as the reflections while you're playing it helps the mood and atmosphere more than I expected. The last two were very noticeable to the gameplay experience when you turned them off as artifacts from using screen space methods started becoming apparent in areas.

Below is a listing of the settings for Ray Tracing Details along with a listing of the DLSS options as this game allows for some control of the DLSS Render Resolution so that you can target higher fidelity or greater performance. For all of the testing below, we used the same settings as with all the other tests and performed them in the required DX12 mode to have access to the DXR functions.

Ray Tracing Details

Ray Tracing PresetMediumHigh
Ray Tracing ReflectionsXX
Ray Traced Transparent ReflectionsXX
Ray Traced Indirect Diffuse LightingX
Ray Traced Contact ShadowsX
Ray Trace DebrisX

DLSS Options

ResolutionDLSS Render Resolution
1920x1080960x540
1280x720
2560x14401280x720
1706x960
3840x21601920x1080
2560x1440
High No RT
RT Medium
RT High
RT High W/DLSS

Full resolution.  In this scene, you can see just how stark of a difference the reflections make as with nothing in the scene for something like Screen Space Reflections to work with you're left with a blank window while the RT Reflections show all the pieces of the environment not seen that are in the room. But the chair and the phone serve as great examples of the diffused lighting and contact shadows that are in this game.

Full resolution. This scene is a bit more on the subtle side with showing the benefits of the RT Contact Shadows and diffused lighting restricting the visibility of objects that have very little or no light going to them along with shadows around the piping in the bright area appearing more accurate and what you would expect to see.

Full resolution. This scene showcases a good mixture of all the features and how the opaque reflections on the ground can make the wet parts of the ground more obvious as well as the shadows around the equipment and floor grates appearing more accurate. If you look across the way in the background you can even see the reflectivity of the pipes running along the ceiling adding to the scene.

RTX 2060

RTX 2060 1080p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RT OFF
76
67
63
RT Medium
55
49
41
RT High
44
36
34
RT Medium DLSS
77
63
58
RT High DLSS
64
54
50
RTX 2060 1440p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
10
20
30
40
50
60
0
10
20
30
40
50
60
RT OFF
48
43
42
RT Medium
36
32
30
RT High
27
24
22
RT Medium DLSS
55
47
43
RT High DLSS
44
38
36

RTX 2060 SUPER

RTX 2060 SUPER 1080p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RT OFF
87
74
70
RT Medium
64
54
49
RT High
49
42
40
RT Medium DLSS
89
73
68
RT High DLSS
74
62
57
RTX 2060 SUPER 1440p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RT OFF
55
51
48
RT Medium
43
37
31
RT High
32
27
25
RT Medium DLSS
65
54
50
RT High DLSS
52
48
44

RTX 2070 SUPER

RTX 2070 SUPER 1080p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RT OFF
103
93
89
RT Medium
73
63
60
RT High
56
49
46
RT Medium DLSS
102
81
78
RT High DLSS
83
71
65
RTX 2070 SUPER 1440p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RT OFF
72
60
59
RT Medium
49
41
38
RT High
36
32
31
RT Medium DLSS
75
63
61
RT High DLSS
60
52
51

RTX 2080 SUPER

RTX 2080 SUPER 1080p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RT OFF
118
97
89
RT Medium
81
69
66
RT High
63
55
52
RT Medium DLSS
112
88
84
RT High DLSS
92
77
72
RTX 2080 SUPER 1440p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RT OFF
77
69
67
RT Medium
55
49
45
RT High
42
36
35
RT Medium DLSS
84
72
70
RT High DLSS
68
59
57

RTX 2080Ti

RTX 2080Ti 1080p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RT OFF
136
113
100
RT Medium
99
83
75
RT High
77
66
62
RT Medium DLSS
132
105
94
RT High DLSS
111
89
84
RTX 2080Ti 1440p
AVG FPS
1 Percent Lows
0.1 Percent Low
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RT OFF
91
78
74
RT Medium
67
56
54
RT High
51
45
42
RT Medium DLSS
100
83
79
RT High DLSS
81
70
65

Conclusion

This conclusion is going to be split into two parts; one for the traditional rasterized performance and the other for the RTX enhanced versions.

Wrapping this one up with the traditional rasterized version.  Is it easy to run? Not when cranked up, if you're running a mainstream GPU then you're going to want to turn some settings down and possibly work with the rendered resolution. The inclusion of the render resolution along with the screen resolution was a very smart move by the team at Remedy, as this game has a very unique style to it to where that the game actually has a bit of a grainy look to it, to begin with, and it's not impacted negatively by dropping down a resolution class to get the performance back up. That said, this is a game that plays very smooth at 45 FPS or higher and if you've got a wide range variable refresh rate monitor then you'll likely be in for a treat, as this is a very fun and beautiful game. If the way the game presents itself with its already soft appearance bothers you, then I would recommend dropping the game to the Low preset and applying MSAA 4x as that will make the game look like a well, more traditional sharp-edged game but it will lose some of its character.

Now on to the real star of the visual of this game, RTX. In the past, I've seen the arguments that the RTX functions, whether it be shadows or reflections, didn't impact the game that much. The best-received implementation so far has been in Metro Exodus and for good reason as the Ray Traced Global Illumination changed the way the game felt from an atmospheric standpoint. Well, I firmly believe that Control has snatched that title and ran away with it as this game is best played and enjoyed with all of the RTX features enabled. And if you've paid attention to the performance graphs you'll see that even those running the entry to the RTX lineup with the RTX 2060 non-SUPER will not be left out on this one if they're willing to turn on DLSS then at 1440p they can comfortably play with RT set to Medium and if they're at 1080p they can crank everything and get around 60FPS. Without the help of DLSS, there is a pretty significant performance impact but most people can easily get away with RT set to Medium without using DLSS and enjoy the benefits of the reflections that make this game pop. From my experience the use of RT at Medium is a must, and if you have the horsepower or have a hard time telling that DLSS is enabled then crank it to RT High and have the icing on the cake and eat it too. I've been playing it at 1440p on my Ryzen 9 3900X with an RTX 2080 and everything cranked to High along with RT on High and DLSS, I have enjoyed every minute of this game and there's just something that you can't capture in screenshots and comparisons and that is sense of atmosphere this game brings when it is in motion.

Contents

Follow Wccftech on Google to get more of our news coverage in your feeds.