DX11 & DX12 Graphics Card Results
Graphics Card Results
This page will be bringing over the testing methodology from the first page and incorporating it to each of the graphics cards that we tested. Each card results are compiled of a three run average using FRAPS to gather the results for DX11 and for DX12 we used FrameView to capture the results and our tool that was built for OCAT to extract the 1% and .1% Lows. For those wondering why we didn't use OCAT this time around the answer is simple, the latest builds have been removed from Github and FrameView is built on the same underlying Presentmon technology.
1080p
Standard 1080p DX11 Performance
Standard 1080p DX12 Performance
Ultrawide 1080p
Ultrawide 1080p DX11 Performance
Ultrawide 1080p DX12 Performance
1440p
Standard 1440p DX11 Performance
Standard 1440p DX12 Performance
Ultrawide 1440p
Ultrawide 1440p DX11 Performance
Ultrawide 1440p DX12 Performance
UHD 4K
UHD 4K DX11 Performance
UHD 4K DX12 Performance
Control is going to be a game that really puts the hurt on previous generations of graphics cards whether that be Pascal or GCN based cards. It also continues the trend of showing the strengths of Turing over Pascal and further separating the architectures more than what was seen when Turing first launched. Turing isn't the only one to see a breakaway here, the RDNA based Navi cards from AMD, while suffering on the 1% and .1% lows compared to their competition, prove to be leagues faster than even the Vega based cards with less on board stream processors.
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