Chivalry 2 to Get Ray Tracing After Launch; Graphics Modes and DualSense Support Detailed

Alessio Palumbo
Chivalry 2

Torn Banner Studios confirmed that Chivalry 2 will receive support for ray tracing at some point after launch through an update. They didn't, however, expand on which graphics effects will be ray traced.

The developers also revealed the graphics modes available to PlayStation 5 and Xbox Series X users and detailed how the PS5's DualSense controller will be used in Chivalry 2.

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  • 4K UHD

  • 3 graphical modes:

    • Prefer Ray Tracing” mode*

      • Enables Ray Tracing, but caps fps at 30fps

    • Prefer Framerate” mode

      • Disables Ray Tracing and sets fps cap at 60 fps

    • Uncapped Framerate” mode

  • DualSense Controller Haptics (PS5 only)

    • On the Left trigger, holding block gets harder as your stamina falls

    • The Right trigger will increase pressure for Bows as you hold the bow string

    • Localized feedback on strikes let you feel where every hits lands

The Xbox Series S, on the other hand, will have run Chivalry 2 at a base 60 FPS mode along with an uncapped frame rate mode; the latter could come in handy to those who have a Variable Refresh Rate (VRR) display since Xbox consoles support the feature. Torn Banner said ray tracing won't be available for this console 'at launch', which implies it may eventually be added to Xbox Series S, too.

PlayStation 4, PlayStation 4 Pro, Xbox One, Xbox One S, and Xbox One X will all run Chivalry 2 at 30 FPS and, of course, won't support ray tracing.

For our impressions on Chivalry 2, check out the fresh hands-on preview and related gameplay footage. The game launches on June 8th on PC (Epic Games Store), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S|X. However, pre-order customers may join the cross-play beta starting Friday, April 23 at 10:30 AM EDT through Monday, April 26 at 10:30 PM EDT.

If you don't plan to pre-order, though, stay tuned on Wccftech as we will have a beta giveaway for our readers.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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