Chivalry 2 Delayed to 2021, Will Release Simultaneously on PC & Consoles

Aug 26, 2020 at 12:15pm EDT
Chivalry 2

A new game delay is in order today, and this time it's Chivalry 2 from Torn Banner Studios. The developers published a rather frank blog post today to explain to fans that they won't be able to play Chivalry 2 until some time next year.

We believe this updated timeline is necessary to allow Chivalry 2 to be the greatest game it can be, and one that realizes our vision of a “true sequel” to the original Chivalry: Medieval Warfare.

As we settle in to working together in new ways in a COVID-19 world, our development timelines are shifting to utilize this additional time to better meet our core goals for Chivalry 2, as well as allowing us to incorporate several quality of life improvements and also include what was originally post-launch content, in the release.

This means more maps and game features will be playable at launch than we had originally scoped. Horses however will be coming to Chivalry 2 after launch. They need a bit more time in the training stables.

In the meantime, the Chivalry 2 development team is hard at work on the latest Closed Alpha build, which is still under a Non Disclosure Agreement (NDA) for all testers. The most recent Alpha stage was Round 6 — and we are scheduled to continue the Alpha for more rounds before the first public Beta begins. This means we can continue to gather critical feedback on the game, send out more invites, and have more time to iterate based on direct community input.

This delay does mean that the previously-planned Summer beta will now begin at a later date. This date will be announced at this very location in the future. While we can’t share specific dates or details for the upcoming beta programs and a final launch date just yet, stay tuned. More information will be coming soon.

On the upside, the game will now launch simultaneously on all platforms (PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X). Cross-play functionality was already confirmed, so it'll be one big, merry melee brawl.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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