Capcom Vancouver Wanted to Make New Dino Crisis, Dead Rising 5 Before Shutting Down

Jun 8, 2020 at 09:03am EDT
Capcom Vancouver

Capcom Vancouver was shut down in September 2018, as we all know. A new video posted by insider Liam Robertson shares more information on what really went down behind the scenes, though.

According to his sources, following the release of Dead Rising 4, Capcom Vancouver pitched a series of projects including Dino Crisis and Onimusha reboots, a new MegaMan game, a new Ghosts and Goblins game, and even a couple of new IPs, but none of these pitches were accepted by Capcom Japan.

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However, Capcom Vancouver was indeed working on Dead Rising 5 at some point. According to Robertson, the game was supposed to take place in Santa Catarina, Mexico, between the events of Dead Rising 2 and 3, featuring Dead Rising 2 protagonist Chuck Greene.

The game would have been powered by Epic's Unreal Engine 4, which however wasn't nearly as refined at the time as it is now and allegedly brought some serious development challenges to Capcom Vancouver while they tried to make an open world title featuring massive zombie hordes roaming around, as customary for the Dead Rising franchise.

At some point, it seems like the developers even thought about switching from the usual bombastic and cheesy Dead Rising atmosphere to something far more serious, like FromSoftware's Dark Souls or Naughty Dog's The Last of Us. Eventually, though, Capcom decided it wasn't going anywhere and the publisher shut down Capcom Vancouver to cut its losses, estimated to be around $40 million.

Hopefully someone someday will revive the Dead Rising IP.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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