CAPCOM Shares Anti-Gacha/Lootbox Statement in 2020 Annual Report

Jan 27, 2021 at 05:31am EST
ESRB lootbox CAPCOM

CAPCOM published its annual integrated report for 2020. The PDF document, freely available at this URL, includes an anti-gacha/lootbox statement that we've reported below.

In-game purchases

In the Japanese game market, discussions have been taking place for several years on the problem of gacha, or lottery-style game mechanics, primarily in mobile games. Overseas, gacha-like “loot boxes” have been banned in some countries.
As a creator of entertainment culture, Capcom believes that games should be enjoyed for the entertainment value they provide with gameplay, not for thrills associated with winning a lottery. We do not want to see games that are supposed to make people happy having the opposite effect as a result of excessive charges. For that reason, we are working to ensure that all users can enjoy our games fairly and safely.

In principle, we minimize gacha elements in the mobile games we develop; in our home video games, we provide any content required to enjoy the full game free of charge, while offering some additional content at low cost.

Indeed, so far none of the games made by CAPCOM have been meaningfully criticized for lootbox implementations. This trend should continue with the upcoming CAPCOM games in the schedule: Ghosts 'n Goblins: Resurrection (February 25th), Monster Hunter Rise (March 26th), Resident Evil Village (May 7th), and Monster Hunter Stories 2: Wings of Ruin (TBA).

Related Story PRAGMATA PC Performance Benchmarks: Capcom’s Newest RE Engine Title Delivers Fantastic Path Traced Visuals In Sci-Fi Setting

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.