Call of Duty Warzone Is Getting 200 Players Matches Soon; Dev Experimenting with 4 and 5-Men Squads

Mar 12, 2020 at 09:11am EDT
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Call of Duty Warzone, the free-to-play standalone Battle Royale first-person shooter game just released by Infinity Ward, had a record first 24 hours with over six million players.

The developers are already hard at work on future tweaks and additions, though. In an interview with USA TODAY, co-studio head Patrick Kelly revealed that Call of Duty Warzone might be welcoming 200 players matches soon.

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We brought a number of twists to battle royale. I do think the world you play in is going to be undeniably unique. We wanted that world to be as realistic and relatable as possible, so we modeled it after real cities and real locations around the world. We wanted each one of the buildings, for example, to feel real like something you would see in the world.

Warzone has thousands, and they are all very real. There’s an airport, there’s a train station, there’s a downtown section, there’s farmland, suburbs, you name it.

For one thing, we are initially going to roll out with 150 players, when you are typically seeing 60 to 100. Actually, I can tell you we are already playing with 200 players. We are going to release that a little bit later.

Later in the interview, Kelly also added that while Call of Duty Warzone is currently limited to three-men squads, the folks at Infinity Ward are already experimenting with four and five-men team sizes.

So let’s say you show up alone and just want to play solo ... or if you show up with a buddy, you just check the box that says, ‘Don’t fill my squad,’ and you will just be a duo. I can tell you we have four- and five-player squads we are already playing with. But we want to launch with something we know works really well and we have tested to the nines and then play around with these different team sizes.

Have you been enjoying Call of Duty Warzone so far? Let us know in the comments section!

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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