Build A Rocket Boy Is “Committed to Refining MindsEye,” Releases Major Update #4

David Carcasole
MINDSEYE Update #4 Patch Notes with wind turbines and a car in a desert setting.
Build a Rocket Boy has pushed the fourth major update for MindsEye. Image credit: Build a Rocket Boy

MindsEye, the game from Build a Rocket Boy that had an abysmal launch and is still listed as the worst-reviewed game of 2025 on Metacritic, just got its latest update following layoffs at the studio and reports that its launch went so poorly, its publisher IO Interactive is reconsidering its entire publishing branch.

2023 had Lord of the Rings: Gollum, 2024 had the likes of South Park: Snow Day and Funko Fusion, and 2025 has MindsEye. Other games could join it of course, but Rockstar veteran Leslie Benzies' Build a Rocket Boy studio is "committed to refining MindsEye," in the hopes that it will one day not belong next to the games mentioned above.

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"Update 4 introduces a range of UX improvements, numerous performance enhancements to the game and we’ve squashed a load of bugs," Build a Rocket Boy's update on the game's Steam page reads. "These efforts will continue in Update 5, where our team is working hard to deliver a major performance, combat and Enemy AI system improvement."

"We remain committed to refining MindsEye and enhancing the gameplay experience. Ongoing updates will continue to be shared."

The full patch notes posted go on to list a huge swath of bug fixes and improvements the update contains for all platforms, but if you've played MindsEye, then you're aware that it'll take more than squashing several bugs to fix this game's issues.

We'll see if Build a Rocket Boy is able to carry on updating the game, or if it'll run out of road to get the job done, and MindsEye becomes Build a Rocket Boy's first and last major release.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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