Though Borderlands 4 leaves much to be desired in terms of optimization, with the right settings, it is possible to achieve noticeable performance improvements on multiple GPUs with minimal impact on the visuals.
In a new video shared on YouTube, MxBenchmarkPC compares how the new entry in the series by Gearbox runs and looks at various resolutions on multiple GPUs ranging from the RTX 5080 and 4080 to the dated RTX 3080 and 3060 GPUs using both NVIDIA DLSS and AMD FSR with and without Frame Generation, highlighting how the used optimized setting don't look much different from the Very High settings preset and deliver much better performance, up to 40% in some scenarios.
Optimized Settings:
HLOD Loading Range: Far
Geometry Quality: High
Texture Quality: Very High (12GB), High (10GB), Medium (8GB)
Anisotropic Filtering Quality: x16
Foliage Density: High
Volumetric Fog: Medium
Volumetric Cloud: Medium
Shadow Quality: High
Directional Shadow Quality: High
Volumetric Cloud Shadows: Disabled
Lighting Quality: High
Reflections Quality: Medium
Shading Quality: Medium
Right at launch, it was clear how Borderlands 4 is among the most demanding games to run released this year, and although it has already been patched with some performance and stability improvements, there's still a lot of work left to be done. The game's performance has prompted a heated discussion between users disappointed by how the game runs on their systems and Gearbox co-founder Randy Pitchford, who suggested that "4K stubborn" players who don't have the hardware to play at that resolution should switch to 1440p resolution or take advantage of NVIDIA DLSS or other upscalers to achieve better performance. The discussion got so heated that Pitchford replied to one user telling the studio to make a game look good without AI upscale to "code their own engine" and show them how it's done.
Borderlands 4 is now available on PC, PlayStation 5, Xbox Series X, and Xbox Series S. It will launch on Nintendo Switch 2 on October 3.
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