Blood And Wine DLC For The Witcher 3 Revealed With Screens & Info

Alessio Palumbo

The Witcher 3's Blood and Wine DLC, the second part of the Season Pass, has been unveiled today by CD Projekt RED with a couple images and some juicy information.

The Blood and Wine DLC will take place in a whole new region called Toussaint, which is still untainted by the war. According to the press release, there's an atmosphere of "carefree indulgence" and "knightly ritual" that however harbors an ancient, bloody secret.

Game Director Konrad Tomaszkiewicz said:

2015 is almost behind us. It’s a great year for open world games and a fantastic time for The Witcher. A year of intense work for the team and a time filled with many personal victories for everyone involved in a project that received more than 300 awards so far (wow!). We overcame so many obstacles to get to this point, and we’ve always done it with gamers rooting for us. It’s your year, too! Blood and Wine, the second expansion for The Witcher 3, is on the horizon. It’s a massive new land to explore, visually unlike anything you saw in Wild Hunt or Hearts of Stone, and it too is brimming with stories we want you to discover.

The Blood and Wine DLC, which will offer 20 additional hours of gameplay with Geralt of Rivia, isn't available yet for separate purchase. However, the Hearts and Stone DLC is available for $/€ 9.99; considering that the full Season Pass is priced at $/€ 24.99, it seems fair to assume that this upcoming DLC may be priced at $/€ 15.99 if it ever becomes available for separate purchase.

The Witcher 3: Blood and Wine will release in Q1 2016 for PC, PlayStation 4 and Xbox One. By the way, did you know that there's a mod allowing you to play the entire combat through Gwent battles instead? Of course, that's only possible on PC.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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