BioWare GM: We’ve Got Several Big Projects in the Works, Dragon Age 4 Pre-Production Going Well

Alessio Palumbo
Dragon Age 4

BioWare General Manager Casey Hudson published a 'September Update' blog post on the studio's website, sharing some of what the internal BioWare teams have been up to lately.

The post includes some interesting tidbits on what we can expect next from the studio. Hudson said there are several 'big projects' underway and he also teased (by referring to the Dread Wolf, who is believed to be central in the story of Dragon Age 4) that pre-production for Dragon Age 4 is going well so far.

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Other Stuff Going On

We have several other big projects in the works.  I wish I could tell you more about them, but they’re mostly super-secret right now.  I can say however that one of our projects has a large and growing team in Edmonton working through pre-production, and based on the progress I’m seeing, I can confirm that indeed the Dread Wolf rises.

The BioWare GM provided an update on Anthem as well, noting that the Cataclysm update has been just one step into the plans to improve the game, though these will take some time.

Anthem

Over the last few weeks we’ve been ramping up our Cataclysm events in Anthem – a season-long event with new arenas, enemies, challenges, and rewards.  We have a big team working on Anthem in both Austin and Edmonton, and while it’s been great to see the community response to Cataclysm, I know there’s a lot more work to do to bring out the full potential of the game. We have plans for those more fundamental improvements, but they’ll take time.  While the team works towards the longer-term vision of the game, they will also continue to deliver updates to features and content. I believe in Anthem and would love to see its world grow, evolve, and thrive for years to come. Thanks for your patience and support as we do the work of constantly improving and expanding the experience.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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