Battalion 1944 Dev on 60FPS: XB1 & PS4 Have Limitations; We’re Considering Game Preview on XB1

Feb 23, 2016 at 06:31pm EST
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We have previously reported about Battalion 1944, the World War II themed FPS currently on Kickstarter for crowdfunding.

The Unreal Engine 4 powered game crushed its base goal in less than three days and is now over 244% funded at £244K even without British developer Bulkhead Interactive providing stretch goals. These have been teased as "awesome" additions to the game, some of which have been added already to Battalion 1944 according to the studio.

Our team has been working day and night to produce these kickstarter stretch goals. When I say produce, I mean in 17 days we have added entirely new features to the game to show you, we haven't just "said" we'll do it.
We've actually gone and done it. 

Some of the things we had already planned, but some of them we've gone away and designed them. We want you to see what you're buying or see why you should raise your pledge. We want you to know how much we as a team and I personally care about this community having a voice. So in the coming days when we announce our stretch goals, we're going to have a sprint to the finish line. The last few days of this kickstarter need to be huge, we need to push, tweet, share, back, like, pledge, raise, and show all the support we can for this game we're all so proud to be a part of.

Joe Brammer, Executive Producer at Bulkhead, confirmed that the stretch goals will be announced this week and shared with the public shortly.

Brammer also answered other questions via Twitter about Battalion 1944. When asked if the game would run at 60FPS on consoles, he replied that PlayStation 4/Xbox One as well as the UE4 itself have limitation and it may be out of their hands.

Brammer then confirmed that the team is considering whether to release the game's Early Access version on Xbox One via Game Preview.

Lastly, there will be aim assist on consoles.

We'll have more on the multiplayer focused WW2 FPS Battalion 1944 shortly, so stay tuned.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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