Baldur’s Gate 3 Split-Screen on Xbox Series S Might Still Happen, Says Microsoft

Alessio Palumbo
Baldur's Gate 3 patch 22

Last week, Xbox gamers found out they would get Baldur's Gate 3 this year after all. Previous news had pointed to the game being delayed to next year as developer Larian Studios tried to find a way to make the split-screen local co-op functionality work correctly on the Xbox Series S. That's the reason the game isn't launching on Xbox consoles alongside the PlayStation 5 launch (scheduled for September 6th).

Following an in-person meeting with Microsoft Gaming CEO Phil Spencer at Gamescom 2023, Larian Studios CEO Swen Vincke relayed the news to fans: Microsoft had budged on the parity clause between Xbox Series S and Xbox Series X versions, allowing the Belgian studio to release Baldur's Gate 3 without the split-screen local co-op feature on the less powerful console.

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However, that doesn't mean Series S owners should drop all hopes of ever getting that feature. On the official Xbox Twitter account, Microsoft reps reassured them that the engineering work in collaboration with Larian would continue in the attempt to release split-screen co-op at a later date with a Baldur's Gate 3 patch. Of course, there's no telling if this will happen or, if it does, when. Still, it's important to see that Microsoft and Larian are still trying to avoid leaving Series S owners behind.

In other Baldur's Gate 3 news, Larian released the first proper patch a few days ago, fixing over a thousand bugs and making various balance changes to the acclaimed cRPG. The developer also promised that the second patch is coming soon, delivering 'significant performance improvements'. Let's hope the developer is referring mostly to the underwhelming performance in Act 3 when the player party arrives in the titular city and CPU optimization takes a major hit due to the many NPCs.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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