Avowed Seemingly Confirmed to Be Running on Unreal Engine 5

Alessio Palumbo
Avowed

Obsidian Entertainment might be building its next big project, Avowed, with Unreal Engine 5 technology. The news was first spotted by Reddit users on the LinkedIn page of the studio's Lead VFX artist, Aaron Dubois, who is specifically working on Avowed.

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Obsidian Entertainment was indeed featured by Epic among the studios that are working on Unreal Engine 5 projects, but that wasn't necessarily a confirmation that Avowed would be made with the newest engine. After all, Obsidian also announced The Outer Worlds 2 last year, which is further away from release and therefore was a more likely candidate as many studios aren't that keen on switching engines mid-development.

Avowed, on the other hand, was announced in July 2020 as the studio's next epic first-person RPG set in the fantasy world of Eora, the same featured in the Pillars of Eternity games. According to rumors from late 2021, the game was approaching Alpha state and already looking good at the time.

If Avowed is to be released next year on PC and Xbox Series S|X as expected, there are good chances we'll see it again at the upcoming Xbox and Bethesda Games Showcase planned to be held on June 12th. Obsidian, which was acquired alongside fellow RPG developer inXile back in November 2018, is also working on the small-scale survival game Grounded, which should launch out of early access later this year. Furthermore, Pillars of Eternity creator Josh Sawyer is leading a small team to create a Disco Elysium-style RPG that could be released as early as this year, according to a rumor.

Last but not least, Jeff Grubb said a couple of months ago that Microsoft and Obsidian have been talking about potentially making Fallout New Vegas 2, though that project would be further down the line given the aforementioned schedule.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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