Avalanche Studios has released the second Dev Diary for Just Cause 3 detailing the cause and effect nature of the game. The world of Just Cause 3 feels more reactive as the developers explain.
The World of Just Cause 3 feels more reactive as a cause and effect nature lies in the heart of the game
In an interview with the Official Xbox Magazine, Avalanche Studios' senior technical designer Anders Bodbacka explains how current-gen has given the studio the tools to create a new playground of destruction.
Anders explains the studios' goals:
We wanted destruction to be more physics-driven and more like a fun toybox that can be used as part of the gameplay. More than looking pretty and going boom, if you tether things correctly you can use them defensively or create cascading destruction – destroying an entire base just by pulling one tether. That wasn’t possible before, but improvements in technology let you do this stuff.
Just Cause 3 will release for the PlayStation 4, Xbox One and PC on December 1. We will bring you any new information on Just Cause 3 as soon as it becomes available.