Assassin’s Creed Shadows Has Surpassed 3 Million Players

Alessio Palumbo
Assassin's Creed Shadows

Ubisoft announced via social media channels that Assassin's Creed Shadows has now surpassed three million players. They also shared the following milestones:

  • ✅2nd highest Day 1 sales revenue in Assassin's Creed franchise history
  • ✅Biggest Ubisoft Day 1 ever on PlayStation Digital Store
  • ✅Best community ever, with over 40 Million hours already played

This follows the game becoming a million seller on launch day and reaching two million units on March 22. Since then, we also learned that Assassin's Creed Shadows was the best retail launch of 2025 in the United Kingdom.

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The game has undoubtedly been well-received. On Steam, the average review verdict is 'Very Positive' (82%). Critics were also quite positive; the game was rated 8.7 out of 10 here on Wccftech in the review written by Francesco De Meo:

Everything considered, Assassin's Creed Shadows is undoubtedly a solid open-world role-playing game and one of the best entries in the series in a long time. It brings back the stealth gameplay that made the series what it is and seamlessly combines it with the combat-focused experience seen in Valhalla. While the content bloat is still as annoying as ever, the solid narrative, engaging gameplay, and one of the most beautiful renditions of Feudal Japan ever released make it a game worth experiencing for the vast majority of players.

The game's success came at an absolutely critical time for Ubisoft. Earlier today, the publisher confirmed the rumored decision to form a new subsidiary that will take control of Ubisoft's most successful franchises: Far Cry, Rainbow Six, and Assassin's Creed itself. The strong performance of Assassin's Creed Shadows undoubtedly allowed Ubisoft to be stronger in the negotiations. Just like the rumors had suggested, Tencent has a 25% minority stake in the new subsidiary following a cash investment of €1.16 billion.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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