Assassin’s Creed Mirage: Valley of Memory Update Will Introduce Parkour Changes, New Difficulty Levels and More

Francesco De Meo
Assassin’s Creed Mirage: Valley of Memory with characters in a desert setting.
The Assassin’s Creed Mirage: Valley of Memory DLC expansion will be accompanied by a new update introducing gameplay changes and new features

A new Assassin’s Creed Mirage update will launch together with the Valley of Memory expansion to introduce gameplay changes and new features, Ubisoft confirmed.

The new update launching together with the free expansion on November 18 on all formats will introduce some brand new features, starting with the ability to replay all black box missions and contracts after they have been cleared once. Each replayable mission presents distinct challenges that require players to approach these missions creatively, such as avoiding the use of Eagle Vision, targeting only the main enemy, and more. Completing these missions grants the player exclusive in-game rewards usable in New Game +.

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The upcoming free Assassin’s Creed Mirage update will also introduce a new free jump option that will allow players to jump manually, a new control scheme to smooth parkour that works better with free jump turned on, a Back and Side Ejects Mode, which allows Basim to perform ejects regardless of the presence of a safe landing spot and a few other parkous tweaks to make the experience smoother.

Finally, the new Assassin’s Creed Mirage update will also add a new skill called Engineer 2 that will allow him to equip all level 1 enhancements to his tools, and a new level 3 modification that will power up every tool. Rounding up the new features included in the update is the inclusion of new difficulty levels called Hardened Assassin, which will sport enemies with higher defense than Assassin difficulty, and Ultimate Assassin, the hardest difficulty in the game.

Assassin’s Creed Mirage is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One. You can learn more about the game which brought back the classic series' gameplay formula by checking out Nathan Birch's review.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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