AMD FSR 2.1 Was Added to Saints Row with PC Specific Patch

Nov 30, 2022 at 04:20am EST
AMD FSR 2.1

Yesterday, Volition released a new Saints Row patch specific to the PC platform, adding AMD FSR 2.1. The performance-enhancing temporal upscaling technique was first unveiled two months ago as an incremental update to FSR 2.0 that focused on improving issues like ghosting and shimmering. Saints Row was on the AMD FSR 2.1 compatible list from the very beginning; as a reminder, AMD also partnered with Deep Silver to include the game in one of its Raise the Game bundle offers earlier this year.

Here's the full patch changelog provided by the game's developer.

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AMD FSR 2.1 isn't actually the latest version of FidelityFX Super Resolution. AMD has since released version 2.2, which debuted in Forza Horizon 5 and is also available in Need for Speed Unbound at launch. It features improved temporal upscaling quality with additional enhancements to the algorithm over AMD FSR 2.1 and further alleviates ghosting on fast moving objects, possibly explaining why two racing games were the first to implement FSR 2.2. Of course, AMD has since also unveiled FSR 3, which seemingly enables frame generation similar to DLSS 3. FSR 3 is set to debut in 2023.

As for Saints Row, the game didn't exactly become a critical darling or a commercial success. Even Embracer CEO Lars Wingefors admitted to the mixed reaction, adding that return on investment wouldn't be great. However, the developers at Volition (now moved under Gearbox in the hope that the transition would benefit the studio) are still supporting the game with patches and improvements. Earlier this month, the so-called Bright Future update added over 200 bug fixes, co-op gameplay improvements, and more. The Season Pass will also deliver three expansion packs for the game, although there are no details on those yet.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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