Age of Empires II Definitive Edition First Major Update Introduces Performance, AI Improvements And More

Francesco De Meo
Age of Empires II Definitive Edition

The first major update has been released for Age of Empires II Definitive Edition, introducing a lot of improvements to the game.

The update includes not only performance improvements, but also bug fixes, civilization rebalances, AI improvements and more.

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Welcome, friends and medieval historians, to the first major update for Age of Empires II: Definitive Edition! We are proud to introduce the December game update, which is accompanied by a *looooong* list of bug fixes, our first major civilization balance changes, as well as new gameplay additions and features we’ve prepared for Age of Empires II.

What’s changed in today’s build?

As the first major update since the game’s release last month, the short answer is: A LOT! The teams have been working hard to improve everything from the stability and performance of the game to balance changes that bring some of the more powerful civilizations in line with the rest of the roster. This (of course) includes some much-needed (and much-requested) love to the Steppe Lancer, which has been a major point of contention over the past month.

You’ll also notice a few new features and gameplay improvements implemented with today’s patch. Ranked Matchmaking has gained a few new maps, as well as the ability to ban out maps based on the number of players. On the single-player front, campaigns will now display completion medals based on the difficulty on which you completed them, and several achievements have been fixed so you strive for that 100% completion.

Overall, there are over 100 fixes in today’s build; the biggest highlights of today’s update can be found below, while the rest of the update notes highlight everything coming to Age of Empires II.

Full update notes can be found here.

Age of Empires II Definitive Edition is now available on PC.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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