Sunset Visitor, the studio behind one of the best and most beloved narrative-driven games in recent years, 1000xResist, has revealed its next game titled Prove You're Human, a first-person narrative adventure where an AI called Mesa believes she's human. It's Sunset Visitor's second project after the award-winning 1000xResist, and is the first project to be published by Black Tabby Publishing, the brand-new publishing arm of indie developer Black Tabby Games, the studio behind titles like Slay the Princess and Scarlet Hollow.
Prove You're Human seems to be picking up right where 1000xResist left off - not narratively, as the games are seemingly not at all connected in that sense, but in Sunset Visitor's approach to telling intense stories that force players to reflect and think deeply about what they're experiencing.
"We're always trying to lean into our strengths and locality," said Sunset Visitor founder, Remy Siu, in a press release. "In Prove You're Human, we're very intentionally weaving real-world footage into our virtual landscape. Vancouver is a well-known film town. We're accessing that infrastructure, along with our long-time collaborators, to bring a sense of tactility to human forms in the game."
You'll play as the digital copy of a human who was hired to test a new AI product that is convinced it is human, and it's your job to get rid of those delusions. It looks to be an incredibly interesting premise as you meet other employees and see the world through your non-digital eyes when you check in with the real-life version of yourself, out actually living their life.
Similar to 1000xResist, there's a lot of mystery here, and if it is anything like Sunset Visitor's debut game, it'll be well-worth taking the time to uncover the mystery yourself. The only unfortunate part of this announcement is that there is no release date or window attached to it. Hopefully, we'll learn more about when Prove You're Human is set to arrive, soon.
For more on Sunset Visitor's first game, 1000xResist, you can check out my review, where I argued that it is "perhaps the best narrative experience in video games."
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