Titanfall 2 To Use Multiplay’s Multi-Cloud Platform To Ensure Endless Scalability & High Reliability

Alessio Palumbo

We all remember that Titanfall used Microsoft's Azure cloud to power its servers worldwide. This time, though, Respawn Entertainment is going above and beyond by employing Multiplay's multi-cloud platform technology as confirmed in a press release sent out yesterday.

Multiplay (a subsidiary of GAME Digital) boasts an auto-scaling hybrid-cloud technology which is integrated into a global network of dedicated server providers and cloud providers such as Microsoft Azure, Google Compute and Amazon Web Services. The promise is to deliver minimal latency and maximum capacity, with Multiplay ready to deploy multiple Cloud providers and Bare Metal Server data center locations in each region for Titanfall 2, in order to protect gamers from gameplay interruptions and to get them back online within minutes in case of an outage.

Paul Manuel (Director of Digital Business for Multiplayer) said:

Titanfall 2 is a significant win for our enterprise hosting division, and we are delighted to be working with the talented team at Respawn. We share their passion for innovation and our team at Multiplay are constantly pushing the boundaries of what can be achieved within game server hosting. Our platform combines high-power dedicated servers across the globe with the additional capability of automatically bursting into the leading cloud providers. This provides un-paralleled flexibility and fault tolerance that’s simply not achievable through a single Cloud provider.

Jon Shiring (Lead Programmer for Respawn Entertainment) added:

The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games. We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local data centers, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.

Titanfall 2 is set to release on October 26, 2016 worldwide for PC, PlayStation 4 and Xbox One. The game will face competition inside Electronic Arts, with Battlefield 1 set to launch on October 21, and outside with Activision's Call of Duty: Infinite Warfare due on November 4.

Are you planning to buy Titanfall 2? Let us know below.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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