Mass Effect Level Designer Teasing; Natural Connection Of Environments, Scenes & More

Aernout
Posted Oct 6, 2015
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Bioware’s level & tech designer Jos Hendriks has been teasing the level design process for the upcoming Mass Effect – Andromeda.

Hendriks doesn’t specifically mention the upcoming Mass Effect, but since his tweets mention missions, levels, writing and cinematic, its safe to assume that his teasing involves Andromeda. On top of that Hendriks tagged Mass Effect producer Michael Gamble in his teasing.

Connecting the dots

Game level design isn’t what you call, the easiest part of game design. There are several aspects that a designer needs to work with. According to Hendriks the connective tissue of a mission or level is almost as important as the ‘setpiece’ moments  and scenes. It needs to be convincing and different environmental scenes need to be naturally ‘connected’.

Interestingly Hendriks uses the word ‘space’ in each of its tweets, probably referring to the space setting of Mass Effect, as well as using the term for his level design. In later tweets Hendriks talks about Matt Damon, probably hinting at Damon’s new space movie ‘The Martian’.

Hendriks’ level design needs to be supported by the game’s writers and the game’s cinematics.

The level designer jokes, that the team will just polish up the game’s visuals, while imagining the rest into existence.

Bioware has been teasing a lot of Mass Effect over the past year. Unfortunately the developer doesn’t show off much with regards to Andromeda. The last public showing was at the E3, where Bioware unveiled Mass Effect: Andromeda. Following the announcement Bioware’s Aaryn Flynn and Yanick Roy made a blogpost on the official Bioware blog “introducing Mass Effect: Andromeda”. According to Bioware: “they wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game”.

Best and largest Mass Effect to date

Back in September of this year, Bioware’s creative development director Alistair McNally, expressed his thoughts on the upcoming Mass Effect. McNally had been spending time reviewing the latest creative progress on Mass Effect Andromeda, and wrote that he believes that Andromeda will the best and certainly largest Mass Effect game to date.

Gap Between Original Mass Effect Trilogy and Andromeda To Be Bridged By Four New Novels; “Will Act As Prequel And Sequels”

Last week Bioware’s Development Director Chris Wynn, sent out a tweet about the looks of the latest Andromeda build. According to Wynn the build is looking even better than the E3 teaser that Bioware showed off.

Mass Effect – Andromeda is scheduled for a release in the 4th quarter of 2016 . The game will be releasing for PC, PS4 and Xbox One.

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