Lara Croft Herself, Camilla Luddington, on how her Character and Technology has Evolved for Rise of the Tomb Raider
Camilla Luddington discusses her role as Lara Croft in Rise of the Tomb Raider in an interview with GamerHubTV at SDCC. She explains that motion capture technology has evolved immensely since the 2013 reboot, as has Lara’s character. Luddington has previously starred alongside David Duchovny in Californication, as Claudette in True Blood and can currently be enjoyed in Grey’s Anatomy as Dr. Jo Wilson.
Rise of the Tomb Raider features a more confident and evolved Lara Croft
Tomb Raider has been a franchise big on exploration and puzzle solving, while providing some platforming thrills and shooting sequences. 2013’s Tomb Raider reboot, focused more in creating a strong origin story for Lara Croft, helping players of a new generation identify with the heroine in a more subtle way, by introducing the tomb element in a more linear but still effective and appealing form. Rise of the Tomb Raider sees an evolved Lara, more prepared and better equipped, to face bigger challenges, explore larger tombs with much more puzzle solving and platforming action.
Rise of the Tomb Raider is the first Tomb Raider title to be made from the ground up for current-gen
While 2013’s reboot made its way to the PlayStation 4 and Xbox One after the consoles’ release, the title was initially developed for the old-gen consoles and PC. Rise of the Tomb Raider was built from the ground up to take full advantage of the Xbox One hardware, without development being hindered by the old generation. The Xbox 360 port is treated as a completely different version being developed using the strengths of the console.
Rise of the Tomb Raider will launch on November 10, 2015 on Xbox platforms, followed by an early 2016 release for the PC and a holiday 2016 release for the PlayStation 4. We will bring you any new information on Rise of the Tomb Raider as soon as it becomes available.