These New GIFs from GT Sport Beta Can Easily Be Mistaken for Real Life Races

Alessio Palumbo
gran turismo sport

Back in August, Sony and Polyphony announced that GT Sport would have been delayed from its intended November 2016 release date to further polish the racing game.

Needless to say, many Gran Turismo fans were disappointed at first. But it looks like the delay is paying off. The GT Sport beta is now underway for a few select gamers and even though they're technically bound by a Non-Disclosure Agreement (NDA), forum boards like Neogaf and Reddit are already populated by plenty of stunning animated images (GIFs).

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One thing is for sure, Polyphony didn't lose their touch with graphics. They've always delivered amazing rendering fidelity through a lifelike color palette and lighting and the power of PlayStation 4 allowed them to produce stunning results.

GT Sport will support 4K@60FPS on PlayStation 4 Pro via checkerboard rendering. Moreover, it will be the first game to support both HDR and Wide Color Gamut, allowing brighter and darker areas as well as a wider color space.

A few months ago, Gran Turismo creator Kazunori Yamauchi pointed out that HDR, in combination with Wide Color Gamut, is the only way to accurately represent colors such as Ferrari's particular red.

All the cars look fantastic in 4K in terms of the detail improvements, but if you look at it from the aspect of HDR and wide color, about 11% of the cars in the real world today don’t fit into the standard color space that was possible in games up until now.
Cars like Ferrari… it wasn’t actually possible to accurately represent that particular distinctive red in games unless you used the wide color space that’s now available in GT Sport. So the brightly colored cars out there are now going to look perfect in the game.

Of course, regardless of how spectacular it looks GT Sport will have to be judged by its gameplay first and foremost. Chris tried it five months ago and wasn't exactly impressed, but the final game might have improvements in that regard.

Keep checking Wccftech for more coverage ahead of the launch later this year.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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