Yuzu Nintendo Switch PC Emulator Gets Audio and Stuttering Fixes

Alessio Palumbo
Yuzu

Yuzu, the open source Nintendo Switch emulator for PC, continues to improve thanks to the hard work of the project's developers. In late 2019, Yuzu got the Vulkan API update which significantly improved performance for AMD and Intel graphics cards.

Now, they have focused on fixing the existing issues with audio.

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Courtesy of developer Tobi, Early Access testing has begun on improvement to Audio Emulation. With new mixing and audio interpolation, your games should sound and play better than before!

A new video posted by YouTuber BSoD Gaming showcases the audio mixing improvements, the stereo sound function and the frame rate improvements, which should be in the 10-20% range depending on your rig.

Needless to say, Yuzu remains an experimental emulator. However, it is moving at a much faster rate than the Nintendo Wii U emulator CemU for example. There's already a 'resolution rescaler' feature that lets you run games at a far higher resolution, for example, provided your PC can handle the ordeal.

As you might expect from the name, this feature increases native resolution through a set of rules enforced by a profile, very similar to other emulators such as Cemu. You can select Profile Scanner (Native) option in the Internal Resolution drop-down list.

  • When this option is selected, yuzu will continuously learn more about your specific games rendering methods, and will help create a resolution profile for that game.
  • Once a profile is generated or obtained, the user can then select what multiplier they would like to increase their resolution by (2x, 4x, etc).
  • You can find these rescaling profiles under %APPDATA%/yuzu/rescaling/ on Windows and ~/.local/share/yuzu-emu/rescaling/ on Linux, or you can right-click the game on the UI and click on Open Rescaling Profile.
Configuration Option

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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