Xbox Series S Can’t Run Turok: Origins at 60 FPS, Says Developer

Alessio Palumbo
Futuristic soldier battles alien creature in dark, fiery environment of Turok: Origins.
The developers of Turok: Origins have promised 60 FPS on consoles, except for the Xbox Series S.

During a Gamescom 2025 presentation of Turok: Origins, Saber Interactive Madrid Game Director Jesús Iglesias revealed that the upcoming first and third-person cooperative shooter game will run at 60 frames per second on consoles such as Sony's PlayStation 5 and Microsoft's Xbox Series X. When asked about the latter console's smaller sibling, the Xbox Series S, Iglesias admitted that the same wouldn't apply there, as the studio simply found no way to make that happen. As such, the Xbox Series S will run Turok: Origins at 30 frames per second.

This isn't exactly the first game to set this frame rate target on the smaller Xbox Series console. The Series S has less memory (10GB versus 16GB of the X) and, more importantly, is equipped with just 20 Compute Units, whereas the Series X has 52 Compute Units. The teraflops difference between the two Xbox consoles is even more stark, with the Xbox Series S rated at 4 teraflops and the Series X at slightly more than 12 teraflops. Indeed, game developers have long criticized Microsoft for making their lives harder with the console. The Xbox team wanted to give users a console at a more accessible price, but even that wasn't nearly enough to get the sales up.

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Anyway, Turok: Origins is powered by Unreal Engine 5 technology, although it is a round-based cooperative shooter played in linear levels that doesn't really push visuals forward much. PC system requirements are still to be released by Saber Interactive (the game has no specific release window yet), which is self-publishing the game, by the way.

You can read our first impressions from Gamescom 2025 in this hands-on article.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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