Xbox Scarlett To Feature Dedicated Ray Tracing Cores, Gears 5 Dev Confirms

Sep 10, 2019 at 08:13am EDT
Xbox Scarlett

The next-generation consoles are releasing in around one year, but there's still a lot we don't know about the Xbox Scarlett and PlayStation 5. Ray tracing is going to be big on both consoles, but it's not yet clear how it will be achieved without impacting performance too much. It seems like this will be done through dedicated hardware, at least on Xbox Scarlett.

Speaking with GameSpot about Gears 5, The Coalition technical art director Colin Penty talked about what's next for the series, and he mentioned that having dedicated ray tracing cores is going to be huge, pretty much confirming that Xbox Scarlett will handle ray tracing through dedicated hardware.

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We don’t have anything to announce right now in terms of Gears with the new hardware--but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge.

It is being rumored that the PlayStation 5 will also support ray tracing through dedicated hardware, so it seems like the two consoles will be similar, at least in this regard.

The fact that Xbox Scarlett is going to sport dedicated ray tracing cores falls in line with what Phil Spencer says are the focuses for the next-generation console, as this should make ray tracing support have light impact on performance.

I think the area that we really want to focus on next-generation is frame rate and playability of the games.

This generation, we’ve really focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation.

The Xbox Scarlett releases next year worldwide. We will keep you updated on the console as soon as more come in on it, so stay tuned for all the latest news.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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